/* RENDERSTATE.hpp - renderengine state management Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_BUILDER_RENDERSTATE_H #define MOBJECT_BUILDER_RENDERSTATE_H #include "proc/state.hpp" namespace mobject { namespace builder { typedef proc_interface::State State; /** * Encapsulates the logic used to get a "render process". * The provided StateProxy serves to hold any mutalbe state used * in the render process, so the rest of the render engine * can be stateless. * @todo probably the state management will work different (6/08) */ class RenderState { public: State& getRenderProcess () ; }; } // namespace mobject::session } // namespace mobject #endif