/* NodeBuilder(Test) - creation and setup of render nodes Copyright (C) 2024, Hermann Vosseler   **Lumiera** is free software; you can redistribute it and/or modify it   under the terms of the GNU General Public License as published by the   Free Software Foundation; either version 2 of the License, or (at your   option) any later version. See the file COPYING for further details. * *****************************************************************/ /** @file node-builder-test.cpp ** Unit test \ref NodeBuilder_test demonstrates how to build render nodes. */ #include "lib/test/run.hpp" #include "steam/engine/node-builder.hpp" #include "steam/engine/diagnostic-buffer-provider.hpp" #include "lib/test/diagnostic-output.hpp" //#include "lib/util.hpp" using std::string; namespace steam { namespace engine{ namespace test { /***************************************************************//** * @test creating and configuring various kinds of Render Nodes. */ class NodeBuilder_test : public Test { virtual void run (Arg) { build_simpleNode(); build_Node_fixedParam(); build_Node_dynamicParam(); build_connectedNodes(); build_ParamNode(); } /** @test build a simple output-only Render Node * @todo 12/24 ✔ define ⟶ ✔ implement */ void build_simpleNode() { auto fun = [](uint* buff){ *buff = LIFE_AND_UNIVERSE_4EVER; }; ProcNode node{prepareNode("Test") .preparePort() .invoke("fun()", fun) .completePort() .build()}; CHECK (watch(node).isSrc()); CHECK (watch(node).ports().size() == 1); CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node)); } /** * @internal Helper for Render Node invocation * - use a DiagnosticBufferProvider to allocate a result buffer * - assuming that the Node internally does not allocate further buffers * - pull from Port #0 of the given node, passing the \a nomTime as argument * - expect the buffer to hold a single `uint` value after invocation */ uint invokeRenderNode (ProcNode& theNode, Time nomTime =Time::ZERO) { BufferProvider& provider = DiagnosticBufferProvider::build(); BuffHandle buff = provider.lockBufferFor (-55); ProcessKey key{0}; uint port{0}; CHECK (-55 == buff.accessAs()); // Trigger Node invocation... buff = theNode.pull (port, buff, nomTime, key); uint result = buff.accessAs(); buff.release(); return result; } /** @test build a Node with a fixed invocation parameter * @todo 12/24 ✔ define ⟶ ✔ implement */ void build_Node_fixedParam() { auto procFun = [](ushort param, uint* buff){ *buff = param; }; ProcNode node{prepareNode("Test") .preparePort() .invoke("fun()", procFun) .setParam (LIFE_AND_UNIVERSE_4EVER) .completePort() .build()}; CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node)); } /** @test TODO build a Node with dynamically generated parameter * @todo WIP 12/24 🔁 define ⟶ implement */ void build_Node_dynamicParam() { UNIMPLEMENTED ("build node with param-functor"); } /** @test TODO build a chain with two connected Nodes * @todo WIP 12/24 define ⟶ implement */ void build_connectedNodes() { UNIMPLEMENTED ("build two linked nodes"); } /** @test TODO * @todo WIP 12/24 define ⟶ implement */ void build_ParamNode() { UNIMPLEMENTED ("build ParamNode + follow-up-Node"); } }; /** Register this test class... */ LAUNCHER (NodeBuilder_test, "unit node"); }}} // namespace steam::engine::test