/* MULTITHREAD.hpp - generic interface for multithreading primitives Copyright (C) CinelerraCV 2007, Christian Thaeter Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef CINELERRA_MULTITHREAD_H #define CINELERRA_MULTITHREAD_H #include "nobugcfg.h" namespace cinelerra { /** * Interface/Policy for managing parallelism issues. * Basically everything is forwarded to the corresponding backend functions, * because managing threads and locking belongs to the cinelerra backend layer. * * @todo actually implement this policy using the cinelerra databackend. */ struct Thread { template class Lock { public: Lock() { TODO ("aquire Thread Lock for Class"); } Lock(X*) { TODO ("aquire Thread Lock for Instance"); } ~Lock() { TODO ("release Thread Lock"); } }; }; } // namespace cinelerra #endif