/* AllocationCluster - allocating and owning a pile of objects Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file allocation-cluster.cpp ** Implementation of [memory management helper functions](\ref allocation-cluster.hpp) ** for the render engine model. Here, in the actual translation unit, the generic part ** of these functions is emitted, while the corresponding header provides a strictly ** typed front-end, based on templates, which forward to the implementation eventually. */ #include "lib/allocation-cluster.hpp" #include "lib/error.hpp" #include "lib/util.hpp" using util::isnil; namespace lib { /** creating a new AllocationCluster prepares a table capable * of holding the individual object families to come. Each of those * is managed by a separate instance of the low-level memory manager. */ AllocationCluster::AllocationCluster() { TRACE (memory, "new AllocationCluster"); } /** On shutdown of the AllocationCluster we need to assure a certain * destruction order is maintained by explicitly invoking a cleanup * operation on each of the low-level memory manager objects. */ AllocationCluster::~AllocationCluster() noexcept { try { TRACE (memory, "shutting down AllocationCluster"); } ERROR_LOG_AND_IGNORE (progress, "discarding AllocationCluster") } /* === diagnostics helpers === */ } // namespace lib