/* NODEWIRING.hpp - Implementation of the node network and operation control Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ENGINE_NODEWIRING_H #define ENGINE_NODEWIRING_H #include "proc/engine/procnode.hpp" #include namespace engine { class WiringFactory; /** * Actual implementation of the link between nodes, * also acting as "track switch" for the execution path * choosen while operating the node network for rendering. * @param STATE StateAdapter object controlling the * behaviour of callDown() while rendering. * @see NodeFactory */ template class NodeWiring : public WiringDescriptor { friend class WiringFactory; protected: virtual BuffHandle callDown (State& currentProcess, uint requiredOutputNr) const { STATE thisStep (currentProcess, *this); return thisStep.retrieve (requiredOutputNr); // fetch or calculate results } }; class WiringFactory { public: WiringDescriptor& operator() (uint nrOut, uint nrIn, bool cache); }; } // namespace engine #endif