/* NodeLinkage(Test) - verify proper render node operation and calldown Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file node-linkage-test.cpp ** unit test \ref NodeLinkage_test */ #include "lib/test/run.hpp" #include "steam/engine/proc-node.hpp" #include "steam/engine/node-builder.hpp" #include "steam/engine/test-rand-ontology.hpp" //#include "lib/util.hpp" //using std::string; namespace steam { namespace engine{ namespace test { /***************************************************************//** * @test demonstrate and document how [render nodes](\ref proc-node.hpp) * are connected into a processing network, allowing to _invoke_ * a \ref Port on a node to pull-generate a render result. * - the foundation layer is formed by the nodes as linked into a network * - starting from any Port, a TurnoutSystem can be established * - which in turn allows _turn out_ a render result from this port. */ class NodeLinkage_test : public Test { virtual void run (Arg) { build_connected_nodes(); generate_turnout_system(); trigger_node_port_invocation(); } /** @test TODO Build render nodes linked into a connectivity network * @todo WIP 7/24 🔁 define ⟶ ✔ implement */ void build_connected_nodes() { auto con = buildPatternFor() .build(); UNIMPLEMENTED ("build render nodes linked into a connectivity network"); } /** @test TODO Use existing node connectivity to generate a TurnoutSystem * @todo WIP 7/24 🔁 define ⟶ implement */ void generate_turnout_system() { UNIMPLEMENTED ("use existing node connectivity to generate a TurnoutSystem"); } /** @test TODO Invoke some render nodes as linked together * @todo WIP 7/24 🔁 define ⟶ implement */ void trigger_node_port_invocation() { UNIMPLEMENTED ("operate some render nodes as linked together"); } }; /** Register this test class... */ LAUNCHER (NodeLinkage_test, "unit node"); }}} // namespace steam::engine::test