/* SEGMENT.hpp - Segment of the timeline for rendering. Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file segment.hpp ** Building block of the backbone of the low-level (render node) model ** @todo stalled effort towards a session implementation from 2008 ** @todo 2016 likely to stay, but expect some extensive rework */ #ifndef STEAM_FIXTURE_SEGMENT_H #define STEAM_FIXTURE_SEGMENT_H #include #include "steam/common.hpp" #include "steam/mobject/explicitplacement.hpp" #include "lib/time/timevalue.hpp" using std::list; namespace steam { namespace fixture { using mobject::ExplicitPlacement; using lib::time::TimeSpan; /** * For the purpose of building and rendering, the fixture (for each timeline) * is partitioned such that each segment is _structurally constant._ * For each segment there is a RenderGraph (unit of the render engine) * which is able to render all ExitNodes for this segment. * * @ingroup fixture * @todo 1/2012 Just a Placeholder. The real thing is not yet implemented. * @todo WIP-WIP as of 4/2023 -- about to pull up the engine backbone * @see http://lumiera.org/wiki/renderengine.html#Fixture */ class Segment { protected: /** begin of this timeline segment. */ TimeSpan span_; ///////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #725 : placeholder code /** relevant MObjects comprising this segment. */ list elements; // TODO: actually necessary?? // TODO: ownership?? ///////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #725 : placeholder code public: Segment (TimeSpan covered =TimeSpan::ALL) : span_{covered} { } // default copy acceptable }; }} // namespace steam::fixture #endif /*STEAM_FIXTURE_SEGMENT_H*/