/* STATEPROXY.hpp - Encapsulation of the state corresponding to a render calculation Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ENGINE_STATEPROXY_H #define ENGINE_STATEPROXY_H #include "proc/state.hpp" namespace engine { class StateProxy : public proc_interface::State { private: /* === top-level implementation of the State interface === */ BuffHandle allocateBuffer (const lumiera::StreamType*); //////////////////////////TICKET #828 void releaseBuffer (BuffHandle& bh); BuffHandle fetch (FrameID const& fID); void is_calculated (BuffHandle const& bh); FrameID const& genFrameID (NodeID const&, uint chanNo); BuffTableStorage& getBuffTableStorage(); virtual State& getCurrentImplementation () { return *this; } }; } // namespace engine #endif