/* EngineFacade - access point for communicating with the render engine Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "backend/enginefacade.hpp" #include "lib/singleton.hpp" #include namespace backend { using std::string; using lumiera::Subsys; class EngineSubsysDescriptor : public Subsys { operator string () const { return "Engine"; } bool shouldStart (lumiera::Option&) { TODO ("determine, if renderengine should be started"); return false; } bool start (lumiera::Option&, Subsys::SigTerm termination) { UNIMPLEMENTED ("pull up renderengine and register shutdown hook"); return false; } void triggerShutdown () throw() { UNIMPLEMENTED ("initiate halting the engine"); } bool checkRunningState () throw() { //Lock guard (*this); TODO ("implement detecting running state"); return false; } }; namespace { lib::Singleton theDescriptor; } /** @internal intended for use by main(). */ Subsys& EngineFacade::getDescriptor() { return theDescriptor(); } } // namespace backend