/* TIMINGS.hpp - timing specifications for a frame quantised data stream Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file timings.hpp ** How to define a timing specification or constraint. ** A timing spec is used to anchor a data stream with relation to a time axis or frame grid. ** There are two kinds of timing specs: ** - nominal timing specifications relate to the nominal time values ** of the frames in a data stream, i.e. the "should be" time values. ** These might be values derived from a timecode or just values in ** in relation to the timeline axis, but without any connection to ** the real wall clock time ** - actual timing specifications are always connected or related to ** an external time source, typically just wall clock time. For example, ** actual timing specs dictate the constraints for real time frame ** delivery to an external output connection. ** ** @todo WIP-WIP-WIP 8/2011 ** @see output-slot.hpp ////TODO */ #ifndef PROC_PLAY_TIMINGS_H #define PROC_PLAY_TIMINGS_H #include "lib/error.hpp" //#include "lib/handle.hpp" #include "lib/time/timevalue.hpp" //#include "proc/engine/buffer-provider.hpp" //#include "lib/iter-source.hpp" //#include "lib/sync.hpp" //#include //#include //#include #include #include //#include namespace lib { namespace time{ class Quantiser; typedef std::tr1::shared_ptr PQuant; }} namespace proc { namespace play { using lib::time::FrameRate; using lib::time::TimeValue; using lib::time::Duration; using lib::time::Offset; using lib::time::Time; //using std::string; //using std::vector; //using std::tr1::shared_ptr; //using boost::scoped_ptr; enum PlaybackUrgency { ASAP, NICE, TIMEBOUND }; /***************************************************************************** * Generic frame timing specification. Defines the expected delivery interval, * optionally also the expected quality-of-service * * @note copyable value class * * @todo write type comment * /////////////////////////////////////////////////////////////////TODO: WIP seems to become some kind of abstracted Grid representation! */ class Timings { lib::time::PQuant grid_; public: PlaybackUrgency playbackUrgency; boost::rational playbackSpeed; /////////////TICKET #902 we need a more generic representation for variable speed playback Time scheduledDelivery; Duration outputLatency; Timings (FrameRate fps); // default copy acceptable TimeValue getOrigin() const; Offset getFrameOffsetAt (TimeValue refPoint) const; Duration getFrameDurationAt (TimeValue refPoint) const; Duration getFrameDurationAt (int64_t refFrameNr) const; /** the frame spacing and duration remains constant for some time... * @param startPoint looking from that time point into future * @return duration after this starting point, where it's safe * to assume unaltered frame dimensions */ Duration constantFrameTimingsInterval (TimeValue startPoint) const; /** calculate the given frame's distance from origin, * but do so using the real time scale, including any * playback speed factory and similar corrections. * @param frameOffset frame number relative to the implicit grid * @return real time value relative to the implicit grid's zero point * @note since the Timings don't contain any information relating the * nominal time scale to wall clock time, this result is just * a relative offset, but expressed in real time scale values * @see proc::engine::TimeAnchor for an absolutely anchored conversion */ Offset getRealOffset (int64_t frameOffset) const; /** real time deadline for the given frame, without any latency. * This value is provided in case of scheduled time of delivery, * which is signalled by \code playbackUrgency == TIMEBOUND \endcode * @return wall clock time to expect delivery of data * corresponding to a frame specified relative * to \link #getOrigin time axis origin \endlink * @note for other playback urgencies \c Time::NEVER */ Time getTimeDue(int64_t frameOffset) const; /** the minimum time span to be covered by frame calculation jobs * planned in one sway. The ongoing planning of additional jobs * proceeds in chunks of jobs added at once to the schedule. * This setting defines the minimum time to plan ahead; after * covering at least this time span with new jobs, the * frame dispatcher concludes "enough for now" and emits * a continuation job for the next planning chunk. */ Duration getPlanningChunkDuration() const; bool isOriginalSpeed() const; //////////////TODO further accessor functions here Timings constrainedBy (Timings additionalConditions); }; inline bool Timings::isOriginalSpeed() const { return 1 == playbackSpeed; } }} // namespace proc::play #endif