/* DISPATCHER.hpp - translating calculation streams into frame jobs Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef PROC_ENGINE_DISPATCHER_H #define PROC_ENGINE_DISPATCHER_H #include "proc/common.hpp" //#include "proc/state.hpp" #include "proc/mobject/model-port.hpp" #include "proc/engine/time-anchor.hpp" #include "proc/engine/frame-coord.hpp" #include "proc/engine/job-ticket.hpp" #include "lib/time/timevalue.hpp" #include #include namespace proc { namespace engine { using std::tr1::function; using mobject::ModelPort; using lib::time::TimeSpan; using lib::time::FSecs; using lib::time::Time; // // class ExitNode; /** * @todo 11/11 extremely fuzzy at the moment */ class Dispatcher : boost::noncopyable { struct JobBuilder { Dispatcher& dispatcher_; ModelPort modelPort_; uint channel_; FrameCoord relativeFrameLocation (TimeAnchor refPoint, uint frameCountOffset); JobBuilder& establishNextJobs (TimeAnchor refPoint); JobBuilder& prepareContinuation (function delayedAction); operator JobTicket::JobsPlanning() { UNIMPLEMENTED ("how to represent the closure for defining and scheduling jobs"); ////////TODO: use a closure based on the JobTicket (which can be accessed through the dispatcher backlink) //////////// Because this closure is what backs the IterSource, it needs to have a reliable storage though. } }; public: virtual ~Dispatcher(); ///< this is an interface JobBuilder onCalcStream (ModelPort modelPort, uint channel); JobTicket& accessJobTicket (FrameCoord const&); protected: virtual FrameCoord locateFrameNext (uint frameCountOffset, TimeAnchor refPoint) =0; }; }} // namespace proc::engine #endif