/* COMMAND-DEF.hpp - defining and binding a Proc-Layer command Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file command-def.hpp ** Actually defining a command and binding it to execution parameters. ** While the header command.hpp contains everything needed for executing and ** commands and referring to them, this more heavy-weight header is needed when ** \em defining the concrete operations to be encapsulated into a command. To ** create a command, you need to provide three functors (for the actual operation, ** the undo operation and for capturing undo state prior to invoking the operation). ** Besides, you provide a \em binding, thus creating a closue out of these three ** function objects and a set of actual parameters. This closure effectively is ** the command, which in a last step can be either dispatched, stored or ** invoked immediately. ** //TODO ** ** @see Command ** @see Mutation ** @see CommandClosure ** @see ProcDispatcher ** @see CommandBasic_test simple usage example ** */ #ifndef CONTROL_COMMAND_DEF_H #define CONTROL_COMMAND_DEF_H //#include "pre.hpp" #include "include/symbol.hpp" #include "proc/control/command.hpp" #include "proc/control/command-mutation.hpp" #include "proc/control/command-closure.hpp" //#include namespace control { using lumiera::Symbol; // using std::tr1::shared_ptr; /** * @todo Type-comment */ class CommandDef { Symbol id_; public: CommandDef (Symbol cmdID) : id_(cmdID) { } }; ////////////////TODO currently just fleshing out the API.... } // namespace control #endif