/* FIXTURE.hpp - the (low level) representation of the EDL with concrete placement data Copyright (C) CinelerraCV 2007, Christian Thaeter This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef PROC_MOBJECT_SESSION_FIXTURE_H #define PROC_MOBJECT_SESSION_FIXTURE_H #include #include "proc/mobject/session/edl.hpp" #include "proc/mobject/session/track.hpp" #include "proc/mobject/explicitplacement.hpp" #include "proc/mobject/session/auto.hpp" using std::list; namespace proc { namespace mobject { namespace session { class Fixture : public EDL { protected: Track tracks; list timeline; public: list & getPlaylistForRender () ; Auto* getAutomation () ; /////TODO: just a placeholder at the moment!!! }; } // namespace proc::mobject::session } // namespace proc::mobject } // namespace proc #endif