/* NodeBuilder(Test) - creation and setup of render nodes Copyright (C) 2024, Hermann Vosseler   **Lumiera** is free software; you can redistribute it and/or modify it   under the terms of the GNU General Public License as published by the   Free Software Foundation; either version 2 of the License, or (at your   option) any later version. See the file COPYING for further details. * *****************************************************************/ /** @file node-builder-test.cpp ** Unit test \ref NodeBuilder_test demonstrates how to build render nodes. */ #include "lib/test/run.hpp" #include "steam/engine/node-builder.hpp" #include "steam/engine/diagnostic-buffer-provider.hpp" #include "steam/asset/meta/time-grid.hpp" #include "lib/test/diagnostic-output.hpp" #include "lib/time/timequant.hpp" #include "lib/time/timecode.hpp" #include "lib/symbol.hpp" //#include "lib/util.hpp" #include using lib::Symbol; using std::string; using std::array; using lib::time::Time; using lib::time::QuTime; using lib::time::FrameNr; using lib::time::SmpteTC; namespace steam { namespace engine{ namespace test { namespace { Symbol SECONDS_GRID = "grid_sec"; } /***************************************************************//** * @test creating and configuring various kinds of Render Nodes. */ class NodeBuilder_test : public Test { virtual void run (Arg) { seedRand(); // used for simple time-based „automation“ steam::asset::meta::TimeGrid::build (SECONDS_GRID, 1); build_simpleNode(); build_Node_fixedParam(); build_Node_dynamicParam(); build_connectedNodes(); build_ParamNode(); } /** @test build a simple output-only Render Node * @todo 12/24 ✔ define ⟶ ✔ implement */ void build_simpleNode() { auto fun = [](uint* buff){ *buff = LIFE_AND_UNIVERSE_4EVER; }; ProcNode node{prepareNode("Test") .preparePort() .invoke("fun()", fun) .completePort() .build()}; CHECK (watch(node).isSrc()); CHECK (watch(node).ports().size() == 1); CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node)); } /** * @internal Helper for Render Node invocation * - use a DiagnosticBufferProvider to allocate a result buffer * - assuming that the Node internally does not allocate further buffers * - pull from Port #0 of the given node, passing the \a nomTime as argument * - expect the buffer to hold a single `uint` value after invocation */ uint invokeRenderNode (ProcNode& theNode, Time nomTime =Time::ZERO) { BufferProvider& provider = DiagnosticBufferProvider::build(); BuffHandle buff = provider.lockBufferFor (-55); ProcessKey key{0}; uint port{0}; CHECK (-55 == buff.accessAs()); // Trigger Node invocation... buff = theNode.pull (port, buff, nomTime, key); uint result = buff.accessAs(); buff.release(); return result; } /** @test build a Node with a fixed invocation parameter * @todo 12/24 ✔ define ⟶ ✔ implement */ void build_Node_fixedParam() { auto procFun = [](ushort param, uint* buff){ *buff = param; }; ProcNode node{prepareNode("Test") .preparePort() .invoke ("fun()", procFun) .setParam (LIFE_AND_UNIVERSE_4EVER) .completePort() .build()}; CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node)); } /** @test build a Node with dynamically generated parameter * - use a processing function which takes a parameter * - use an _automation functor,_ which just quantises * the time into an implicitly defined grid * - install both into a render node * - set a random _nominal time_ for invocation * @todo 12/24 ✔ define ⟶ ✔ implement */ void build_Node_dynamicParam() { auto procFun = [](long param, int* buff){ *buff = int(param); }; auto autoFun = [](Time nomTime){ return FrameNr::quant (nomTime, SECONDS_GRID); }; ProcNode node{prepareNode("Test") .preparePort() .invoke ("fun()", procFun) .attachAutomation (autoFun) .completePort() .build()}; // invoke with a random »nominal Time« <10s with ms granularity Time theTime{rani(10'000),0}; int res = invokeRenderNode (node, theTime); // for verification: quantise the given Time into SMPTE timecode; QuTime qantTime (theTime, SECONDS_GRID); CHECK (res == SmpteTC(qantTime).secs); // Explanation: since the param-functor quantises into a 1-second grid // and the given time is below 1 minute, the seconds field // of SMPTE Timecode should match the parameter value } /** @test build a chain with three connected Nodes * - have two source nodes, which accept a parameter * - but configure them differently: one gets a constant, * while the other draws a random number * - the third node takes two input buffers and and one output; * it retrieves the input values, and sums them together * - use the »simplified 1:1 wiring«, which connects consecutively * each input slot to the next given node on the same port number; * here we only use port#0 on all three nodes. * @todo 12/24 ✔ define ⟶ ✔ implement */ void build_connectedNodes() { using SrcBuffs = array; auto detailFun = [](uint param, uint* out) { *out = 1 + param; }; auto joinerFun = [](SrcBuffs src, uint* out){ *out = *src[0] + *src[1]; }; int peek{0}; auto randParam = [&](TurnoutSystem&){ return peek = rani(100); }; ProcNode n1{prepareNode("Src1") .preparePort() .invoke ("fix-val()", detailFun) .setParam (LIFE_AND_UNIVERSE_4EVER) .completePort() .build()}; ProcNode n2{prepareNode("Src2") .preparePort() .invoke ("ran-val()", detailFun) .attachParamFun (randParam) .completePort() .build()}; ProcNode n3{prepareNode("Join") .preparePort() .invoke ("add()", joinerFun) .connectLead(n1) .connectLead(n2) .completePort() .build()}; uint res = invokeRenderNode(n3); CHECK (res == peek+1 + LIFE_AND_UNIVERSE_4EVER+1 ); } /** @test TODO * @todo WIP 12/24 🔁 define ⟶ implement */ void build_ParamNode() { UNIMPLEMENTED ("build ParamNode + follow-up-Node"); } }; /** Register this test class... */ LAUNCHER (NodeBuilder_test, "unit node"); }}} // namespace steam::engine::test