LUMIERA.clone/tests/steam/asset/testasset.cpp
Ichthyostega 3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00

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/*
TestClip - test clip (stub) for checking Model/Session functionality
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file testasset.cpp
** Implementation of a mocked Asset for unit tests
*/
#include "steam/asset/testasset.hpp"
#include "steam/assetmanager.hpp"
using std::static_pointer_cast;
namespace steam {
namespace asset{
namespace test {
namespace
{
uint counter (0);
/** @internal helper generating continuously
* different new asset identities
*/
Asset::Ident
make_new_ident ()
{
return Asset::Ident ( string(_Fmt("TestAsset.%i") % counter)
, Category (META)
, "test"
, counter++
);
}
Asset::Ident
make_new_ident (PAsset& ref)
{
return Asset::Ident ( string(_Fmt("%s-TestAsset.%i") % ref->ident.name
% counter)
, ref->ident.category
, "test"
, counter++
);
}
}
template<class A>
TestAsset<A>::TestAsset ()
: A(make_new_ident ())
{ };
template<class A>
TestAsset<A>::TestAsset (PAsset& pRef)
: A(make_new_ident (pRef))
{
this->defineDependency(pRef);
};
/** @internal helper for the create()-Functions
* retrieving the smart ptr created automatically
* within AssetManager by the Asset base class ctor
*/
template<class A>
lib::P<TestAsset<A>>
TestAsset<A>::ptrFromThis ()
{
return static_pointer_cast<TestAsset<A>,Asset>
(AssetManager::instance().getAsset (this->id));
};
}}} // namespace steam::asset::test
/*********************************************************/
/* explicit template instantiations for some Asset Kinds */
/*********************************************************/
#include "steam/asset/unknown.hpp"
namespace steam {
namespace asset{
namespace test {
template TestAsset<Asset>::TestAsset ();
template TestAsset<Unknown>::TestAsset ();
template TestAsset<Asset>::TestAsset (PAsset& pRef);
template TestAsset<Unknown>::TestAsset (PAsset& pRef);
template lib::P<TestAsset<Asset>> TestAsset<Asset>::ptrFromThis ();
template lib::P<TestAsset<Unknown>> TestAsset<Unknown>::ptrFromThis ();
}}} // namespace steam::asset::test