This resolves a long-standing issue: we could not use proper include paths for test-helper code that was defined alongside the tests. Since some test-helper code must now be relocated into the »Vault«-Layer, I took the opportunity to finally resolve this annoyance. The solution is two-fold * introduce a dedicated test-support library * remove the quirks that were necessary to support some plain-C tests Together, this allows to raise the include-directory by one level, and then to adjust all folder names so that they match the namespace
114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
/*
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TestClip - test clip (stub) for checking Model/Session functionality
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file testasset.cpp
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** Implementation of a mocked Asset for unit tests
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*/
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#include "steam/asset/testasset.hpp"
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#include "steam/assetmanager.hpp"
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using std::static_pointer_cast;
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namespace steam {
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namespace asset{
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namespace test {
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namespace
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{
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uint counter (0);
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/** @internal helper generating continuously
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* different new asset identities
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*/
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Asset::Ident
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make_new_ident ()
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{
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return Asset::Ident ( string(_Fmt("TestAsset.%i") % counter)
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, Category (META)
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, "test"
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, counter++
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);
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}
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Asset::Ident
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make_new_ident (PAsset& ref)
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{
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return Asset::Ident ( string(_Fmt("%s-TestAsset.%i") % ref->ident.name
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% counter)
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, ref->ident.category
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, "test"
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, counter++
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);
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}
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}
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template<class A>
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TestAsset<A>::TestAsset ()
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: A(make_new_ident ())
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{ };
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template<class A>
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TestAsset<A>::TestAsset (PAsset& pRef)
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: A(make_new_ident (pRef))
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{
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this->defineDependency(pRef);
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};
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/** @internal helper for the create()-Functions
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* retrieving the smart ptr created automatically
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* within AssetManager by the Asset base class ctor
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*/
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template<class A>
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lib::P<TestAsset<A>>
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TestAsset<A>::ptrFromThis ()
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{
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return static_pointer_cast<TestAsset<A>,Asset>
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(AssetManager::instance().getAsset (this->id));
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};
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}}} // namespace steam::asset::test
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/*********************************************************/
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/* explicit template instantiations for some Asset Kinds */
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/*********************************************************/
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#include "steam/asset/unknown.hpp"
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namespace steam {
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namespace asset{
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namespace test {
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template TestAsset<Asset>::TestAsset ();
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template TestAsset<Unknown>::TestAsset ();
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template TestAsset<Asset>::TestAsset (PAsset& pRef);
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template TestAsset<Unknown>::TestAsset (PAsset& pRef);
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template lib::P<TestAsset<Asset>> TestAsset<Asset>::ptrFromThis ();
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template lib::P<TestAsset<Unknown>> TestAsset<Unknown>::ptrFromThis ();
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}}} // namespace steam::asset::test
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