* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
160 lines
3.2 KiB
C++
160 lines
3.2 KiB
C++
/*
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TEST-DUMMY-COMMANDS.hpp - dummy functions used to build test commands
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file test-dummy-commands.hpp
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** Some dummy command functions used for building unit test cases.
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** Any of these functions comes in triples of operation function, undo state
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** capturing function and UNDO function. They are placed into a nested test
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** namespace, together with some global variables, usable as backdoor to
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** verify the effect of calling these functions.
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**
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** @see command-use1-test.cpp
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** @see CommandBasic_test simple complete command definition example
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**
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*/
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#ifndef COMMAND_TEST_DUMMY_COMMANDS_H
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#define COMMAND_TEST_DUMMY_COMMANDS_H
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#include "lib/error.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/control/command-setup.hpp"
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#include <functional>
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#include <sstream>
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#include <string>
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namespace steam {
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namespace control {
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namespace test {
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using std::ostringstream;
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using std::function;
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using std::string;
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namespace command1 { ///< test command just adding a given value
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extern int64_t check_;
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inline void
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operate (int someVal)
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{
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check_ += someVal;
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}
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inline int64_t
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capture (int)
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{
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return check_;
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}
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inline void
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undoIt (int, int64_t oldVal)
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{
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check_ = oldVal;
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}
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}
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namespace command2 { ///< test command writing capturing log and possibly throwing
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using lumiera::error::External;
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extern ostringstream check_;
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typedef function<string()> FunS;
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inline void
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operate (FunS func, bool *fail)
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{
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if (fail and *fail) throw External("simulated exception");
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check_ << func();
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}
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inline string
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capture (FunS, bool*)
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{
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return check_.str();
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}
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inline void
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undoIt (FunS, bool *fail, string previousProtocol)
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{
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if (fail and *fail) throw External("simulated exception in UNDO");
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check_.str("");
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check_ << previousProtocol << "|UNDO|";
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}
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}
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namespace command3 { ///< test command with zero arguments
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extern ulong check_;
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inline void
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operate ()
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{
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++check_;
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}
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inline ulong
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capture ()
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{
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return check_;
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}
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inline void
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undoIt (ulong oldVal)
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{
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check_ = oldVal;
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}
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}
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/* ==== global static prototype definitions for these commands ==== */
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/** test dummy command to add the argument to a global variable */
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extern CommandSetup test_Dummy_command1;
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/** test dummy command to invoke the given functor and
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* append the result onto a global log string buffer */
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extern CommandSetup test_Dummy_command2;
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/** test dummy command to increment a global variable; no arguments */
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extern CommandSetup test_Dummy_command3;
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}}} // namespace steam::control::test
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#endif
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