LUMIERA.clone/tests/core/steam/fixture/fixture-change-detector-test.cpp
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/*
FixtureChangeDetector(Test) - detecting segmentation differences
Copyright (C)
2010, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file fixture-change-detector-test.cpp
** unit test \ref FixtureChangeDetector_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/fixture/fixture-change-detector.hpp"
#include "steam/asset/timeline.hpp"
#include "steam/asset/pipe.hpp"
#include "common/query.hpp"
#include "lib/util.hpp"
namespace steam {
namespace fixture {
namespace test {
// using util::isSameObject;
// using util::isnil;
//
using asset::Pipe;
using asset::PPipe;
using asset::Struct;
using asset::Timeline;
using asset::PTimeline;
using lumiera::Query;
//
typedef asset::ID<Pipe> PID;
typedef asset::ID<Struct> TID;
//
// typedef ModelPortRegistry::ModelPortDescriptor const& MPDescriptor;
namespace { // test environment
inline PID
getPipe (string id)
{
return Pipe::query ("id("+id+")");
}
inline TID
getTimeline (string id)
{
return asset::Struct::retrieve (Query<Timeline> ("id("+id+")"))->getID();
}
struct TestContext
{
/** setup */
TestContext()
{ }
/** tear-down */
~TestContext()
{
}
};
}
/*****************************************************************************//**
* @test planned test for detecting changes in a given segmentation
* @todo just a placeholder, nothing done here thus far (2016)
*
* @see mobject::builder::FixtureChangeDetector
*/
class FixtureChangeDetector_test : public Test
{
virtual void
run (Arg)
{
TestContext ctx;
}
void
fabricating_ModelPorts ()
{
}
};
/** Register this test class... */
LAUNCHER (FixtureChangeDetector_test, "unit fixture");
}}} // namespace steam::fixture::test