* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
136 lines
5 KiB
C++
136 lines
5 KiB
C++
/*
|
||
NodeGraphAttachment(Test) - verify link from fixture to low-level-model
|
||
|
||
Copyright (C)
|
||
2023, Hermann Vosseler <Ichthyostega@web.de>
|
||
|
||
**Lumiera** is free software; you can redistribute it and/or modify it
|
||
under the terms of the GNU General Public License as published by the
|
||
Free Software Foundation; either version 2 of the License, or (at your
|
||
option) any later version. See the file COPYING for further details.
|
||
|
||
* *****************************************************************/
|
||
|
||
/** @file node-graph-attachment-test.cpp
|
||
** unit test \ref NodeGraphAttachment_test
|
||
*/
|
||
|
||
|
||
#include "lib/test/run.hpp"
|
||
#include "steam/fixture/node-graph-attachment.hpp"
|
||
#include "steam/engine/mock-dispatcher.hpp"
|
||
#include "steam/engine/exit-node.hpp"
|
||
#include "lib/util.hpp"
|
||
|
||
#include <utility>
|
||
|
||
|
||
namespace steam {
|
||
namespace fixture {
|
||
namespace test {
|
||
|
||
using std::move;
|
||
using util::isnil;
|
||
using util::isSameObject;
|
||
using engine::ExitNode;
|
||
|
||
|
||
/*****************************************************************************//**
|
||
* @test Verify the facade object used to connect from the Segments in the Fixture
|
||
* into the actual render nodes network
|
||
* - construction of ExitNode
|
||
* - composition of the NodeGraphAttachment including prerequisites
|
||
* - generation of a complete setup of fake ExitNodes from a test spec.
|
||
* @see steam::fixture::Segment
|
||
* @see JobPlanningPipeline_test
|
||
* @see MockSupport_test
|
||
*/
|
||
class NodeGraphAttachment_test : public Test
|
||
{
|
||
|
||
virtual void
|
||
run (Arg)
|
||
{
|
||
seedRand();
|
||
access_ExitNodeTree();
|
||
fabricate_MockExitNode();
|
||
}
|
||
|
||
|
||
/** @test access to ExitNode and fall back on ExitNode::NIL when undefined
|
||
* - verify ExitNode::NIL
|
||
* - build a simple ExitNode without prerequisites
|
||
* - use this as prerequisite(s) for another ExitNode
|
||
* - put a third ExitNode(id=13) also into the same collection
|
||
* - use this to construct a NodeGraphAttachment
|
||
* - access existing and non-existing index positions
|
||
*/
|
||
void
|
||
access_ExitNodeTree()
|
||
{
|
||
CHECK (0 == ExitNode::NIL.getPipelineIdentity());
|
||
CHECK (isnil (ExitNode::NIL.getPrerequisites()));
|
||
|
||
ExitNodes subDead;
|
||
subDead.emplace_back(55);
|
||
CHECK (55 == subDead[0].getPipelineIdentity());
|
||
CHECK (isnil (subDead[0].getPrerequisites()));
|
||
|
||
ExitNodes superDead;
|
||
superDead.emplace_back(23, move (subDead));
|
||
superDead.emplace_front(13);
|
||
CHECK (13 == superDead[0].getPipelineIdentity());
|
||
CHECK (23 == superDead[1].getPipelineIdentity());
|
||
CHECK (not isnil (superDead[1].getPrerequisites()));
|
||
CHECK (55 == superDead[1].getPrerequisites()->getPipelineIdentity());
|
||
|
||
NodeGraphAttachment succubus{move (superDead)};
|
||
CHECK (13 == succubus[0].getPipelineIdentity());
|
||
CHECK (23 == succubus[1].getPipelineIdentity());
|
||
CHECK (55 == succubus[1].getPrerequisites()->getPipelineIdentity());
|
||
|
||
CHECK (isSameObject (succubus[5], ExitNode::NIL)); // out-of-index access falls back to ExitNode::NIL
|
||
}
|
||
|
||
|
||
/** @test setup a properly structured ExitNode graph using the
|
||
* specification scheme supported by MockSegmentation
|
||
* @see MockSupport_test::verify_MockSegmentation
|
||
*/
|
||
void
|
||
fabricate_MockExitNode()
|
||
{
|
||
using lib::diff::MakeRec;
|
||
|
||
engine::test::MockSegmentation builder;
|
||
ExitNode node =
|
||
builder.buildExitNodeFromSpec(MakeRec()
|
||
.attrib("mark", 13) // top-level: marked with hash/id = 13
|
||
.scope(MakeRec() // ... defines two nested prerequisites
|
||
.attrib("mark",23) // + Prerequisite-1 hash/id = 23
|
||
.genNode()
|
||
,MakeRec()
|
||
.attrib("mark",55) // + Prerequisite-2 hash/id = 55
|
||
.genNode()
|
||
)
|
||
.genNode());
|
||
|
||
// verify generated Node is assembled according to above spec...
|
||
CHECK (13 == node.getPipelineIdentity());
|
||
auto feed = node.getPrerequisites();
|
||
CHECK (not isnil (feed));
|
||
CHECK (23 == feed->getPipelineIdentity());
|
||
++feed;
|
||
CHECK (55 == feed->getPipelineIdentity());
|
||
++feed;
|
||
CHECK (isnil (feed));
|
||
}
|
||
};
|
||
|
||
|
||
/** Register this test class... */
|
||
LAUNCHER (NodeGraphAttachment_test, "unit fixture");
|
||
|
||
|
||
|
||
}}} // namespace steam::fixture::test
|