* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
126 lines
4.4 KiB
C++
126 lines
4.4 KiB
C++
/*
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AdviceMultiplicity(Test) - verify correctness when dispatching multiple Advices concurrently
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Copyright (C)
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2010, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file advice-multiplicity-test.cpp
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** unit test \ref AdviceMultiplicity_test
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*/
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#include "lib/test/run.hpp"
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//#include "lib/test/test-helper.hpp"
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//#include "lib/p.hpp"
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//#include "steam/assetmanager.hpp"
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//#include "steam/asset/inventory.hpp"
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//#include "steam/mobject/session/clip.hpp"
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//#include "steam/mobject/session/fork.hpp"
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//#include "lib/meta/trait-special.hpp"
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//#include "lib/util-foreach.hpp"
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//#include "lib/symbol.hpp"
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#include "common/advice.hpp"
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//#include <string>
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//using lib::test::showSizeof;
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//using lib::test::randStr;
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//using util::isSameObject;
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//using util::and_all;
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//using util::for_each;
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//using util::isnil;
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//using lib::Literal;
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//using lib::Symbol;
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//using lib::P;
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//using std::string;
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namespace lumiera {
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namespace advice {
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namespace test {
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namespace {
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}
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/***************************************************************************//**
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* @test stress test for the Advice system:
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* Concurrently add a multitude of advice provisions and check correct
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* matching and dispatch of all advice.
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*
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* @todo advanced topic, deferred for now (4/10) ////////////////////TICKET #610
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*
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* @see advice.hpp
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* @see AdviceBasics_test
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*/
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class AdviceMultiplicity_test : public Test
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{
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virtual void
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run (Arg)
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{
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check_highLoadSimpleMatch();
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check_multipleMatch();
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check_unlockedDispatch();
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}
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/** @test run simple pairs of collaborators in multiple threads.
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* Intentionally, there should be just a single match per pair,
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* but the timings of provision and pickup are chosen randomly
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*/
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void
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check_highLoadSimpleMatch()
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{
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #610
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #610
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}
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/** @test here, one advice might reach multiple advised entities and
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* one entity may receive multiple pieces of advice, overwriting
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* previous advice provisions. The receiving clients (advised entities)
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* are polling irregularly, but finally should each pick up the correct
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* value. To check this, advice values are generated with a specific
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* pattern, which can be check summed */
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void
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check_multipleMatch()
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{
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #610
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #610
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}
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/** @test when dispatching Advice, some of the locking can be left out.
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* Obviously this means we can't be sure anymore the client will
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* see the newly dispatched piece of advice. But the main focus
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* of this test is to ensure the advice system itself is working
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* properly even without complete locking.
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* To verify the results, each thread performs a kind of "flush"
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* (actually creates a memory barrier) before picking up the
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* final value */
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void
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check_unlockedDispatch()
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{
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #610
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #610
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}
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};
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/** Register this test class... */
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LAUNCHER (AdviceMultiplicity_test, "function common");
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}}} // namespace lumiera::advice::test
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