LUMIERA.clone/tests/library/lazy-init-test.cpp
Ichthyostega bad4827b34 Upgrade: Literal can be constexpr
Only minor rearrangements necessary to make that possible with C++20
And while at this change (which requires a full rebuild of Lumiera)

- simplify the defined comparison operators, as C++20 can infer most variations
- also mark various usages of `const char*` either as Literal or CStr

Remark: regarding copyright, up to now this is entirely my work,
        with two major creation steps in 2008 (conception) and
        in 2017 (introduction of a symbol table)
2025-07-02 22:18:39 +02:00

483 lines
19 KiB
C++
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
LazyInit(Test) - verify a mechanism to install a self-initialising functor
Copyright (C)
2023, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file lazy-init-test.cpp
** unit test \ref LazyInit_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/lazy-init.hpp"
#include "lib/meta/util.hpp"
#include "lib/util.hpp"
#include <memory>
namespace lib {
namespace test{
using util::isSameObject;
using lib::meta::isFunMember;
using lib::meta::disable_if_self;
using err::LUMIERA_ERROR_LIFECYCLE;
using std::make_unique;
/***********************************************************************************//**
* @test Verify a mix-in to allow for lazy initialisation of complex infrastructure
* tied to a std::function; the intention is to have a »trap« hidden in the
* function itself to trigger on first use and perform the one-time
* initialisation, then finally lock the object at a fixed place.
* @see lazy-init.hpp
* @see lib::RandomDraw
*/
class LazyInit_test
: public Test
{
void
run (Arg)
{
seedRand();
verify_trojanLambda();
verify_inlineStorage();
verify_TargetRelocation();
verify_triggerMechanism();
verify_lazyInitialisation();
verify_complexUsageWithCopy();
}
/** @test verify construction of the »trap« front-end eventually to trigger initialisation
* - this test does not involve any std::function, rather a heap-allocated copy of a λ
* # the _target function_ finally to be invoked performs a verifiable computation
* # the _delegate_ receives an memory location and returns a reference to the target
* # the generated _»trojan λ«_ captures its own address, invokes the delegate,
* retrieves a reference to a target functor, and finally invokes this with actual arguments.
* @remark the purpose of this convoluted scheme is for the _delegate to perform initialisation,_
* taking into account the current memory location „sniffed“ by the trojan.
*/
void
verify_trojanLambda()
{
size_t beacon;
auto fun = [&](uint challenge){ return beacon+challenge; };
using Sig = size_t(uint);
CHECK (isFunMember<Sig> (&fun));
beacon = rani();
uint c = beacon % 42;
// verify we can invoke the target function
CHECK (beacon+c == fun(c));
// verify we can also invoke the target function through a reference
using FunType = decltype(fun);
FunType& funRef = fun;
CHECK (beacon+c == funRef(c));
// construct delegate function exposing the expected behaviour;
// additionally this function captures the passed-in address.
RawAddr location{nullptr};
auto delegate = [&](RawAddr adr) -> FunType&
{
location = adr;
return fun;
};
using Delegate = decltype(delegate);
auto delP = make_unique<Delegate> (delegate);
// verify the heap-allocated copy of the delegate behaves as expected
location = nullptr;
CHECK (beacon+c == (*delP)(this)(c));
CHECK (location == this);
// now (finally) build the »trap function«...
auto trojanLambda = TrojanFun<Sig>::generateTrap (delP.get());
CHECK (sizeof(trojanLambda) == sizeof(size_t));
// on invocation...
// - it captures its current location
// - passes this to the delegate
// - invokes the target function returned from the delegate
CHECK (beacon+c == trojanLambda(c));
CHECK (location == &trojanLambda);
// repeat same with a copy, and changed beacon value
auto trojanClone = trojanLambda;
beacon = rani();
c = beacon % 55;
CHECK (beacon+c == trojanClone(c));
CHECK (location == &trojanClone);
CHECK (beacon+c == trojanLambda(c));
CHECK (location == &trojanLambda);
}
/** @test verify that std::function indeed stores a simple functor inline.
* @remark The implementation of LazyInit relies crucially on a known optimisation
* in the standard library ─ which unfortunately is not guaranteed by the standard:
* Typically, std::function will apply _small object optimisation_ to place a very
* small functor directly into the wrapper, if the payload has a trivial copy-ctor.
* `Libstdc++` is known to be rather restrictive, while other implementations trade
* increased storage size of std::function against more optimisation possibilities.
* LazyInit exploits this optimisation to „spy“ about the current object location,
* allowing to execute the lazy initialisation on first use, without further help
* by client code. This trickery seems to be the only way, since λ-capture by reference
* is broken after copying or moving the host object (typically required for DSL use).
* In case this turns out to be fragile, LazyInit should become a "LateInit" and needs
* help by the client or the user to trigger initialisation; alternatively the DSL
* could be split off into a separate builder object distinct from RandomDraw.
*/
void
verify_inlineStorage()
{
// char payload[24];// ◁─────────────────────────────── use this to make the test fail....
const char* payload = "I am innocent as a lamb";
auto lambda = [payload]{ return RawAddr(&payload); };
RawAddr location = lambda();
CHECK (location == &lambda);
std::function funWrap{lambda};
CHECK (funWrap);
CHECK (not isSameObject (funWrap, lambda));
location = funWrap();
CHECK (util::isCloseBy (location, funWrap));
// if »small object optimisation« was used,
// the lambda will be copied directly into the std:function;
// otherwise it will be heap allocated and this test fails.
// for context: these are considered "close by",
// since both are sitting right here in the same stack frame
CHECK (util::isCloseBy (funWrap, lambda));
}
/** @test verify navigating an object structure
* by applying known offsets consecutively
* from a starting point within an remote instance
* @remark in the real usage scenario, we know _only_ the offset
* and attempt to find home without knowing the layout.
*/
void
verify_TargetRelocation()
{
struct Nested
{
int unrelated{rani()};
int anchor{rani()};
};
struct Demo
{
Nested nested;
virtual ~Demo(){ };
virtual RawAddr peek()
{
return &nested.anchor;
}
};
// find out generic offset...
const ptrdiff_t offNested = []{
Nested probe;
return captureRawAddrOffset(&probe, &probe.anchor);
}();
Demo here;
// find out actual offset in existing object
const ptrdiff_t offBase = captureRawAddrOffset(&here, &here.nested);
CHECK (offBase > 0);
CHECK (offNested > 0);
// create a copy far far away...
auto farAway = make_unique<Demo> (here);
// reconstruct base address from starting point
RawAddr startPoint = farAway->peek();
Nested* farNested = relocate<Nested>(startPoint, -offNested);
CHECK (here.nested.unrelated == farNested->unrelated);
Demo* farSelf = relocate<Demo> (farNested, -offBase);
CHECK (here.nested.anchor == farSelf->nested.anchor);
CHECK (isSameObject (*farSelf, *farAway));
}
/** @test demonstrate the trigger mechanism in isolation
*/
void
verify_triggerMechanism()
{
using Fun = std::function<float(int)>;
Fun theFun;
CHECK (not theFun);
int report{0};
auto delegate = [&report](RawAddr insideFun) -> Fun&
{
auto realFun = [&report](int num)
{
report += num;
return num + 23.55f;
};
Fun& target = *relocate<Fun>(insideFun, -FUNCTOR_PAYLOAD_OFFSET);
report = -42; // as proof that the init-delegate was invoked
target = realFun;
return target;
};
CHECK (not theFun);
// install the init-»trap«
theFun = TrojanFun<float(int)>::generateTrap (&delegate);
CHECK (theFun);
CHECK (0 == report);
// invoke function
int feed{1 + rani (100)};
float res = theFun (feed);
// delegate *and* realFun were invoked
CHECK (feed == report + 42);
CHECK (res = feed -42 +23.55f);
// again...
report = 0;
feed = -1-rani(20);
res = theFun (feed);
// this time the delegate was *not* invoked,
// only the installed realFun
CHECK (feed == report);
CHECK (res = feed + 23.55f);
}
/** @test demonstrate a basic usage scenario
*/
void
verify_lazyInitialisation()
{
using Fun = std::function<float(int)>;
using Lazy = LazyInit<Fun>;
bool init{false};
uint invoked{0};
Lazy funny{funny, [&](Lazy* self)
{
Fun& thisFun = static_cast<Fun&> (*self);
thisFun = [&invoked](int num)
{
++invoked;
return num * 0.555f;
};
init = true;
}};
CHECK (not invoked);
CHECK (not init);
CHECK (funny);
int feed = 1 + rani(99);
CHECK (feed*0.555f == funny(feed));
CHECK (1 == invoked);
CHECK (init);
}
/** elaborate setup used for integration test */
struct LazyDemo
: LazyInit<>
{
using Fun = std::function<int(int)>;
int seed{0};
Fun fun; // ◁────────────────────────────────── this will be initialised lazily....
template<typename FUN>
auto
buildInit (FUN&& fun2install)
{
return [theFun = forward<FUN> (fun2install)]
(LazyDemo* self)
{ // this runs when init is actually performed....
CHECK (self);
if (self->fun)
// chain-up behind existing function
self->fun = [self, prevFun=self->fun, nextFun=theFun]
(int i)
{
return nextFun (prevFun (i));
};
else
// build new function chain, inject seed from object
self->fun = [self, newFun=theFun]
(int i)
{
return newFun (i + self->seed); // Note: binding to actual instance location
};
};
}
LazyDemo()
: LazyInit{MarkDisabled()}
, fun{}
{
installInitialiser(fun, buildInit([](int){ return 0; }));
}
// prevent this ctor from shadowing the copy ctors //////TICKET #963
template<typename FUN, typename =disable_if_self<LazyDemo, FUN>>
LazyDemo (FUN&& someFun)
: LazyInit{MarkDisabled()}
, fun{}
{
installInitialiser(fun, buildInit (forward<FUN> (someFun)));
}
template<typename FUN>
LazyDemo&&
attach (FUN&& someFun)
{
installInitialiser(fun, buildInit (forward<FUN> (someFun)));
return move(*this);
}
};
/**
* @test use an elaborately constructed example to cover more corner cases
* - the function to manage and initialise lazily is _a member_ of the _derived class_
* - the initialisation routine _adapts_ this function and links it with the current
* object location; thus, invoking this function on a copy would crash / corrupt memory.
* - however, as long as initialisation has not been triggered, LazyDemo instances can be
* copied; they may even be assigned to existing instances, overwriting their state.
* - a second given function will be chained behind the first one; this happens immediately
* if the first function was already invoked (and this initialised)
* - but when however both functions are attached immediately, prior to invocation,
* then an elaborate chain of initialisers is setup behind the scenes and played back
* in definition order once lazy initialisation is triggered
* - all the intermediary state is safe to copy and move and fork
* @remark 11/2023 memory allocations were verified using lib::test::Tracker and the EventLog
*/
void
verify_complexUsageWithCopy()
{
LazyDemo dd;
CHECK (not dd.isInit()); // not initialised, since function was not invoked yet
CHECK (dd.fun); // the functor is not empty anymore, since the »trap« was installed
dd.seed = 2;
CHECK (0 == dd.fun(22)); // d1 was default initialised and thus got the "return 0" function
CHECK (dd.isInit()); // first invocation also triggered the init-routine
// is »engaged« after init and rejects move / copy
VERIFY_ERROR (LIFECYCLE, LazyDemo dx{move(dd)} );
dd = LazyDemo{[](int i) // assign a fresh copy (discarding any state in d1)
{
return i + 1; // using a "return i+1" function
}};
CHECK (not dd.isInit());
CHECK (dd.seed == 0); // assignment indeed erased any existing settings (seed≔2)
CHECK (dd.fun);
CHECK (23 == dd.fun(22)); // new function was tied in (while also referring to self->seed)
CHECK (dd.isInit());
dd.seed = 3; // set the seed
CHECK (26 == dd.fun(22)); // seed value is picked up dynamically
VERIFY_ERROR (LIFECYCLE, LazyDemo dx{move(dd)} );
// attach a further function, to be chained-up
dd.attach([](int i)
{
return i / 2;
});
CHECK (dd.isInit());
CHECK (dd.seed == 3);
CHECK (12 == dd.fun(21)); // 21+3+1=25 / 2
CHECK (13 == dd.fun(22));
CHECK (13 == dd.fun(23));
dd.seed++;
CHECK (14 == dd.fun(23)); // 23+4+1=28 / 2
CHECK (14 == dd.fun(24));
CHECK (15 == dd.fun(25));
// ...use exactly the same configuration,
// but applied in one shot -> chained lazy-Init
dd = LazyDemo{[](int i){return i+1; }}
.attach([](int i){return i/2; });
dd.seed = 3;
CHECK (not dd.isInit());
CHECK (dd.seed == 3);
CHECK (dd.fun);
CHECK (12 == dd.fun(21));
CHECK (13 == dd.fun(22));
CHECK (13 == dd.fun(23));
dd.seed++;
CHECK (14 == dd.fun(23));
CHECK (14 == dd.fun(24));
CHECK (15 == dd.fun(25));
// create a nested graph of chained pending init
dd = LazyDemo{[](int i){return i+1; }};
LazyDemo d1{dd};
LazyDemo d2{move(dd)};
d2.seed = 3;
d2.attach ([](int i){return i/2; });
LazyDemo d3{d2};
d2.attach ([](int i){return i-1; });
// dd was left in defunct state by the move, and thus is locked
CHECK (not dd.fun);
CHECK (dd.isInit());
VERIFY_ERROR (LIFECYCLE, LazyDemo dx{move(dd)} );
// this can be amended by assigning another instance not yet engaged
dd = d2;
d2.seed = 5;
std::swap (d2,d3);
std::swap (d3,d1);
// confused?? ;-)
CHECK (not dd.isInit() and dd.seed == 3); // Seed≡3 {i+1} ⟶ {i/2} ⟶ {i-1}
CHECK (not d1.isInit() and d1.seed == 5); // Seed≡5 {i+1} ⟶ {i/2} ⟶ {i-1}
CHECK (not d2.isInit() and d2.seed == 3); // Seed≡3 {i+1} ⟶ {i/2}
CHECK (not d3.isInit() and d3.seed == 0); // Seed≡0 {i+1}
CHECK (12 == dd.fun(23)); // 23+3 +1 = 27/2 = 13 -1 = 12
CHECK (13 == d1.fun(23)); // 23+5 +1 = 29/2 = 14 -1 = 13
CHECK (13 == d2.fun(23)); // 23+3 +1 = 27/2 = 13 = 13
CHECK (24 == d3.fun(23)); // 23+0 +1 = 24
}
};
/** Register this test class... */
LAUNCHER (LazyInit_test, "unit common");
}} // namespace lib::test