LUMIERA.clone/src/proc/engine/nodewiring-def.hpp

188 lines
6 KiB
C++

/*
NODEWIRING-DEF.hpp - Implementation of the node network and operation control
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file nodewiring-def.hpp
** Helper for defining the desired wiring and operation mode for a render node.
** During the Builder run, the render nodes network is wired up starting from the
** source (generating) nodes up to the exit nodes. As the wiring is implemented through
** a const engine::WiringDescriptor, when a new node gets fabricated, all of the connections
** to its predecessors need to be completely settled; similarly, any informations pertaining
** the desired operation mode of this node need to be available. Thus we use this temporary
** information record to assemble all these informations.
**
** @see proc::engine::NodeFactory
** @see nodewiring.hpp
** @see node-basic-test.cpp
**
*/
#ifndef ENGINE_NODEWIRING_DEF_H
#define ENGINE_NODEWIRING_DEF_H
#include "proc/engine/procnode.hpp"
#include "lib/ref-array.hpp"
#include "lib/util-foreach.hpp"
#include <boost/noncopyable.hpp>
//#include <boost/scoped_ptr.hpp>
//#include <cstddef>
namespace engine {
using lib::RefArray;
/**
* Finding out about a concrete way of wiring up a
* ProcNode about to be built. Such a (temporary) setup object
* is used while building the low-level model. It is loaded with
* information concerning the intended connections to be made
* and then used to initialise the wiring descriptor, which
* in turn allows us to setup the ProcNode.
*
* \par intended usage pattern
* The goal is to describe the constellation of a new node to be built.
* Thus, we start with one or several existing nodes, specifying which
* output should go to which input pin of the yet-to-be created new node.
* When intending to create a source node, a default WiringSituation
* should be used, without adding any connection information.
*/
class WiringSituation
: boost::noncopyable
{
long flags_;
asset::Proc::ProcFunc* function_;
public: /* === API for querying collected data === */
RefArray<ChannelDescriptor>&
makeOutDescriptor() const
{
UNIMPLEMENTED ("build new output descriptors for the node under construction"); //////////TODO: where to get the information about the output channels???
}
RefArray<InChanDescriptor>&
makeInDescriptor() const
{
UNIMPLEMENTED ("build new input descriptors for the node under construction");
}
WiringDescriptor::ProcFunc*
resolveProcessingFunction() const
{
REQUIRE (function_);
return function_;
}
lumiera::NodeID const&
createNodeID() const
{
UNIMPLEMENTED ("initiate generation of a new unique node-ID"); // see rendergraph.cpp
}
public: /* === API for specifying the desired wiring === */
/** A default WiringSituation doesn't specify any connections.
* It can be used as-is for building a source node, or augmented
* with connection informations later on.
*/
WiringSituation()
: flags_(0)
, function_(0)
{
UNIMPLEMENTED ("representation of the intended wiring");
}
/** Continue the wiring by hooking directly into the output
* of an existing predecessor node
*/
WiringSituation (PNode predecessor)
: flags_(0)
, function_(0)
{
UNIMPLEMENTED ("wiring representation; hook up connections 1:1");
REQUIRE (predecessor);
//////////////////////////TODO: see Ticket 254
// for_each (predecessor->outputs(), ..... see also Ticket 183 (invoking member fun in for_each)
}
/** set up a connection leading to a specific input pin of the new node */
WiringSituation&
defineInput (uint inPin, PNode pred, uint outPin)
{
UNIMPLEMENTED ("wiring representation; define new connection");
return *this;
}
/** set up the next input connection,
* originating at a specific output pin of the predecessor */
WiringSituation&
defineInput (PNode pred, uint outPin)
{
UNIMPLEMENTED ("wiring representation; define new connection");
return *this;
}
/** set up the next input connection to a specific input pin,
* originating at a the next/sole output pin of the predecessor */
WiringSituation&
defineInput (uint inPin, PNode pred)
{
UNIMPLEMENTED ("wiring representation; define new connection");
return *this;
}
/** set detail flags regarding the desired node operation mode */
WiringSituation&
setFlag (long code)
{
flags_ |= code;
return *this;
}
long getFlags () const { return flags_; }
/** trigger resolving of the actual processing function */
WiringSituation&
resolveProcessor (asset::Proc const& procAsset)
{
function_ = procAsset.resolveProcessor();
ENSURE (function_);
}
};
} // namespace engine
#endif