LUMIERA.clone/src/proc
2010-12-10 18:12:56 +01:00
..
asset introduce an explicit StreamType::ID 2010-12-10 17:39:39 +01:00
control introduce an explicit StreamType::ID 2010-12-10 17:39:39 +01:00
engine rereading (and rewrapping) the builder/engine code... 2010-12-09 22:43:32 +01:00
mobject fill in ModelPort and ModelPortRegistry definition stubs 2010-12-10 18:12:56 +01:00
play refactor the C++ thread-wrapper, remove JoinHandle 2010-01-24 14:05:32 +01:00
asset.cpp remove the separate pipeID field, because now the asset name is sufficient 2010-10-29 06:09:06 +02:00
asset.hpp augment asset ID: automatic conversion, typed NIL ID constants 2010-12-10 15:29:43 +01:00
assetmanager.cpp WIP Solution draft for defining an output mapping type 2010-11-25 04:52:49 +01:00
assetmanager.hpp review the asset dependency handling in AssetManager 2010-10-19 03:53:36 +02:00
common.hpp rename Struct-Asset factory function to better reflect the semantics 2010-10-29 04:28:46 +02:00
controllerfacade.cpp Cinelerra-3 renamed to Lumiera -- copyright and documentation 2008-03-10 04:25:03 +01:00
controllerfacade.hpp Cinelerra-3 renamed to Lumiera -- copyright and documentation 2008-03-10 04:25:03 +01:00
DIR_INFO Lumiera renaming -- build system 2008-03-10 05:07:21 +01:00
facade.cpp namespace cleanup: bring Singleton and Factory into lib:: 2009-10-11 05:57:41 +02:00
facade.hpp fix some namespace doxygen descriptions 2010-06-20 01:53:21 +02:00
Makefile.am Finished the design of global pipes 2010-11-21 02:29:26 +01:00
state.cpp WIP trying to translate some of the planned pull() process into code... 2008-06-14 04:19:58 +02:00
state.hpp WIP: ...to do so, some considerations regarding the entrance point.. 2009-08-31 12:16:47 +02:00