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asset
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introduce an explicit StreamType::ID
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2010-12-10 17:39:39 +01:00 |
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control
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introduce an explicit StreamType::ID
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2010-12-10 17:39:39 +01:00 |
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engine
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rereading (and rewrapping) the builder/engine code...
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2010-12-09 22:43:32 +01:00 |
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mobject
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fill in ModelPort and ModelPortRegistry definition stubs
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2010-12-10 18:12:56 +01:00 |
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play
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refactor the C++ thread-wrapper, remove JoinHandle
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2010-01-24 14:05:32 +01:00 |
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asset.cpp
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remove the separate pipeID field, because now the asset name is sufficient
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2010-10-29 06:09:06 +02:00 |
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asset.hpp
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augment asset ID: automatic conversion, typed NIL ID constants
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2010-12-10 15:29:43 +01:00 |
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assetmanager.cpp
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WIP Solution draft for defining an output mapping type
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2010-11-25 04:52:49 +01:00 |
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assetmanager.hpp
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review the asset dependency handling in AssetManager
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2010-10-19 03:53:36 +02:00 |
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common.hpp
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rename Struct-Asset factory function to better reflect the semantics
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2010-10-29 04:28:46 +02:00 |
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controllerfacade.cpp
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Cinelerra-3 renamed to Lumiera -- copyright and documentation
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2008-03-10 04:25:03 +01:00 |
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controllerfacade.hpp
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Cinelerra-3 renamed to Lumiera -- copyright and documentation
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2008-03-10 04:25:03 +01:00 |
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DIR_INFO
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Lumiera renaming -- build system
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2008-03-10 05:07:21 +01:00 |
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facade.cpp
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namespace cleanup: bring Singleton and Factory into lib::
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2009-10-11 05:57:41 +02:00 |
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facade.hpp
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fix some namespace doxygen descriptions
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2010-06-20 01:53:21 +02:00 |
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Makefile.am
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Finished the design of global pipes
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2010-11-21 02:29:26 +01:00 |
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state.cpp
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WIP trying to translate some of the planned pull() process into code...
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2008-06-14 04:19:58 +02:00 |
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state.hpp
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WIP: ...to do so, some considerations regarding the entrance point..
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2009-08-31 12:16:47 +02:00 |