LUMIERA.clone/src/vault
Ichthyostega 049ca833a0 Block-Flow: optimise parameters for performance
There seems to be a ''sweet spot'' for somewhat larger Epoch sizes around 500 slots.
At least in the test setup used here, which works with a load of 200 Frames / sec,
which is significantly over the typical value of 50fps (video + audio) for simple playback.

The optimisation of averaged allocation times can not be much improved **below 30ns**.

Overall, this can be considered a good result,
since this allocation scheme does way more than just allocate memory,
it also provides a means to track dependencies and lifecycle.

__For context__:
 - we should strive at processing one frame in ~ 10ms
 - for 10 Activity records per Frame, we currently use < 0.5 µs for
   memory and dependency management in the scheduler
 - this leaves enough room for the further administrative efforts
   (priority queue, job planning, buffer management)
2023-07-21 04:34:04 +02:00
..
gear Block-Flow: optimise parameters for performance 2023-07-21 04:34:04 +02:00
mem Block-Flow: verify handling of Activity records within the Epoch 2023-07-14 01:51:00 +02:00
backend.c Global-Layer-Renaming: fix remaining textual usages and IDs in the code 2018-12-10 00:09:56 +01:00
backend.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
common.hpp Scheduler: devise the arrangement of basic components 2023-06-24 03:14:17 +02:00
DIR_INFO Global-Layer-Renaming: rearrange directories 2018-11-15 23:28:03 +01:00
enginefacade.cpp PlaybackVerticalSlice: design analysis for Frame Dispatcher and Scheduler 2023-04-14 04:43:39 +02:00
enginefacade.hpp PlaybackVerticalSlice: design analysis for Frame Dispatcher and Scheduler 2023-04-14 04:43:39 +02:00
file-handling.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
file.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
filedescriptor.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
filedescriptor.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
filedescriptorregistry.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
filedescriptorregistry.h Global-Layer-Renaming: fix remaining textual usages and IDs in the code 2018-12-10 00:09:56 +01:00
filehandle.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
filehandle.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
filehandlecache.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
filehandlecache.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
fileheader.c Global-Layer-Renaming: fix remaining textual usages and IDs in the code 2018-12-10 00:09:56 +01:00
fileheader.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
media-access-facade.cpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
media-access-facade.hpp Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
mmap.c Global-Layer-Renaming: fix remaining textual usages and IDs in the code 2018-12-10 00:09:56 +01:00
mmap.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
mmapcache.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
mmapcache.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
mmapings.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
mmapings.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
netnodefacade.cpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
netnodefacade.hpp Global-Layer-Renaming: fix remaining textual usages and IDs in the code 2018-12-10 00:09:56 +01:00
real-clock.cpp Job-Planning: elaborate mock setup for render job 2023-04-21 05:29:10 +02:00
real-clock.hpp Job-Planning: elaborate mock setup for render job 2023-04-21 05:29:10 +02:00
resourcecollector.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
resourcecollector.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
scriptrunnerfacade.cpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
scriptrunnerfacade.hpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
thread-wrapper.hpp Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
threadpool-init.cpp Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
threadpool-init.hpp Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
threadpool.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
threadpool.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00
threads.c Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
threads.h Global-Layer-Renaming: transform header include guards 2018-11-15 23:52:02 +01:00