* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
168 lines
4.4 KiB
C++
168 lines
4.4 KiB
C++
/*
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REF-ARRAY-IMPL.hpp - some implementations of the ref-array interface
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file ref-array-impl.hpp
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** Some (library-) implementations of the RefArray interface.
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**
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** Being an array-like object exposing just a const ref, it is typically used
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** on interfaces, and the type of the array "elements" usually is a ABC or interface.
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** The actual implementation typically holds a subclass, and is either based on a vector,
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** or a fixed storage contained within the implementation. The only price to pay is
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** a virtual call on element access.
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**
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** For advanced uses it would be possible to have a pointer-array or even an embedded
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** storage of variant-records, able to hold a mixture of subclasses. (the latter cases
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** will be implemented when needed).
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**
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** @deprecated 5/2025 to be reworked and obsoleted — do not use further
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** @see several-builder.hpp
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** @see ref-array-test.cpp
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**
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*/
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#ifndef LIB_REF_ARRAY_IMPL_H
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#define LIB_REF_ARRAY_IMPL_H
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#include "lib/ref-array.hpp"
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#include "include/logging.h"
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#include <vector>
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using std::vector;
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namespace lib {
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/**
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* Wrap a vector holding objects of a subtype and
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* provide array-like access using the interface type.
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*/
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template<class B, class IM = B>
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class RefArrayVectorWrapper
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: public RefArray<B>
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{
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typedef vector<IM> const& Tab;
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Tab table_;
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public:
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RefArrayVectorWrapper (Tab toWrap)
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: table_(toWrap)
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{ }
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virtual size_t size() const
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{
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return table_.size();
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}
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virtual B const& operator[] (size_t i) const
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{
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REQUIRE (i < size());
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return table_[i];
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}
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};
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/**
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* This variation of the wrapper actually
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* \em is a vector, but can act as a RefArray
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*/
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template<class B, class IM = B>
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class RefArrayVector
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: public vector<IM>,
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public RefArrayVectorWrapper<B,IM>
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{
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typedef RefArrayVectorWrapper<B,IM> Wrap;
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typedef vector<IM> Vect;
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typedef typename Vect::size_type Size_t;
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typedef typename Vect::value_type Val_t;
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public:
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RefArrayVector() : Vect(), Wrap((Vect&)*this) {}
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RefArrayVector(Size_t n, Val_t const& v = Val_t()) : Vect(n,v), Wrap((Vect&)*this) {}
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RefArrayVector(Vect const& ref) : Vect(ref), Wrap((Vect&)*this) {}
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using Vect::size;
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using Wrap::operator[];
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};
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/**
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* RefArray implementation based on a fixed size array,
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* i.e. the storage is embedded. Embedded subclass obj
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* either need to be default constructible or be
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* placed directly by a factory
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*/
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template<class B, size_t n, class IM = B>
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class RefArrayTable
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: public RefArray<B>
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{
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char storage_[n*sizeof(IM)];
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IM* array_;
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public:
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RefArrayTable() ///< objects created in-place by default ctor
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: array_ (reinterpret_cast<IM*> (&storage_))
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{
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size_t i=0;
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try
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{
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while (i<n)
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new(&array_[i++]) IM();
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}
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catch(...) { cleanup(i); throw; }
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}
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template<class FAC>
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RefArrayTable(FAC& factory) ///< objects created in-place by factory
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: array_ (reinterpret_cast<IM*> (&storage_))
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{
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size_t i=0;
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try
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{
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while (i<n)
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factory(&array_[i++]);
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}
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catch(...) { cleanup(i-1); throw; } // destroy finished part, without the failed object
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}
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~RefArrayTable() { cleanup(); }
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private:
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void cleanup(size_t top=n) noexcept
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{
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while (top) array_[--top].~IM();
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}
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public: //-----RefArray-Interface------------
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virtual size_t size() const
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{
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return n;
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}
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virtual B const& operator[] (size_t i) const
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{
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REQUIRE (i < size());
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return array_[i];
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}
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};
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} // namespace lib
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#endif
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