LUMIERA.clone/doc/devel/uml/index_70.html

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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class135301.html#refclass135301" target = "projectFrame"><b>Factory</b></a></td><td>class</td><td>a template for generating functor-like Factory objects, used to encapsulate object creation and providing access via smart-pointers only.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128181.html#refclass128181" target = "projectFrame"><b>File</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128138" target = "projectFrame"><b>file</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128181" target = "projectFrame"><b>File Mapping</b></a></td><td>class diagram</td><td>Shows whats used to access Frames</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128693.html#refclass128693" target = "projectFrame"><b>FileHandle</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128309.html#refclass128309" target = "projectFrame"><b>FileHandleCache</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128565.html#refclass128565" target = "projectFrame"><b>FileMap</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128437.html#refclass128437" target = "projectFrame"><b>FileMapCache</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent view128266" target = "projectFrame"><b>FileMapping</b></a></td><td>component view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129333.html#refclass129333" target = "projectFrame"><b>FileProvider</b></a></td><td>class</td><td>This is the Factory for Files, whenever something wants to use some file (or temporary storage), This Factory will hand out some smart/shared pointer to a File object which will be used to retrieve Frames.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128778.html#refclass128778" target = "projectFrame"><b>FileReference</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation129034" target = "projectFrame"><b>files</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129797" target = "projectFrame"><b>fixedlocation</b></a></td><td>artifact</td><td>implements fixed placement of a MObject</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129285.html#refclass129285" target = "projectFrame"><b>FixedLocation</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity object128005" target = "projectFrame"><b>Fixture</b></a></td><td>activity object</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128773" target = "projectFrame"><b>fixture</b></a></td><td>artifact</td><td>the (low level) representation of the EDL with concrete placement data</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128261.html#refclass128261" target = "projectFrame"><b>Fixture</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128517" target = "projectFrame"><b>Fixture</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reffork activity node129029" target = "projectFrame"><b>fork activity node</b></a></td><td>fork activity node</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128821.html#refclass128821" target = "projectFrame"><b>Frame</b></a></td><td>class</td><td>Frames are just a low level lump of continous memory, most parts are opaque. Frames are memory sensitive, they will be small constant sized structures which can be efficently managed in a pool.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128645" target = "projectFrame"><b>Frame</b></a></td><td>node</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133253.html#refclass133253" target = "projectFrame"><b>Frame</b></a></td><td>class</td><td>TODO: how to relate to Cehteh's Frame entity in the Backend?<br />The latter is the fundamental Frame entity, wheras this Object rather represents a buffer set containing frame date</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation129761" target = "projectFrame"><b>frame</b></a></td><td>relation</td><td>maybe weak reference</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133765" target = "projectFrame"><b>frame</b></a></td><td>artifact</td><td>Key Abstraction: render process and buffer holding frame data.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation129930" target = "projectFrame"><b>frame</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent129029" target = "projectFrame"><b>Frame (Stream) Provider</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128949.html#refclass128949" target = "projectFrame"><b>FrameDescriptor</b></a></td><td>class</td><td>A FrameDescriptor implements the higher level interfaces for frames. Further refinements are made by subclassing and policy classes</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128225.html#refclass128225" target = "projectFrame"><b>FrameReference</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128394" target = "projectFrame"><b>frames</b></a></td><td>relation</td><td></td></tr>
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