lib::Depend<TY> works as drop-in replacement for lib::Singleton<TY> This changeset removes the convoluted special cases like SingletonSub and MockInjector.
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/*
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EngineFacade - access point for communicating with the render engine
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "backend/enginefacade.hpp"
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#include "lib/depend.hpp"
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#include <string>
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namespace backend {
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using std::string;
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using lumiera::Subsys;
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class EngineSubsysDescriptor
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: public Subsys
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{
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operator string () const { return "Engine"; }
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bool
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shouldStart (lumiera::Option&)
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{
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TODO ("determine, if renderengine should be started");
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return false;
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}
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bool
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start (lumiera::Option&, Subsys::SigTerm termination)
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{
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UNIMPLEMENTED ("pull up renderengine and register shutdown hook");
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return false;
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}
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void
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triggerShutdown () throw()
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{
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UNIMPLEMENTED ("initiate halting the engine");
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}
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bool
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checkRunningState () throw()
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{
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//Lock guard (*this);
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TODO ("implement detecting running state");
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return false;
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}
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};
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namespace {
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lib::Depend<EngineSubsysDescriptor> theDescriptor;
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}
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/** @internal intended for use by main(). */
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Subsys&
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EngineFacade::getDescriptor()
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{
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return theDescriptor();
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}
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} // namespace backend
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