LUMIERA.clone/src/lib/multifact.hpp
Ichthyostega 0ea37402d2 Ticket #934: switch entire code-base to use the new Singleton factory
lib::Depend<TY>  works as drop-in replacement for lib::Singleton<TY>

This changeset removes the convoluted special cases like
SingletonSub and MockInjector.
2013-10-20 03:19:36 +02:00

270 lines
8.3 KiB
C++

/*
MULTIFACT.hpp - flexible family-of-object factory template
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file multifact.hpp
** Framework for building a configurable factory, to generate families of related objects.
** These building blocks are targeted towards the "classical" factory situation: obtaining
** objects of various kinds, which are related somehow (usually through an common interface).
** The creation of these objects might be non-trivial, while the number of flavours to be
** produced and the exact parametrisation isn't known beforehand and needs to be figured out
** at runtime. As a solution, thus a number of "fabrication lines" is set up, to be selected
** on invocation through an ID (which may be symbolic, hashed or structural).
**
** Usually, the issue of object and storage management is closely related, while it is
** desirable to keep the object production logic clean of these rather technical concerns.
** The implementation built here separates the latter into a policy template invoked as a
** \em wrapper, accepting the raw product and either registering it, taking ownership, clone
** it or use it for more involved wiring. Obviously, the product generated by the installed
** "fabrication lines" needs to be delivered in a form acceptable by the concrete wrapper;
** mismatch will be spotted by the compiler on registration of the respective fabrication
** function.
**
** \par Singleton generation
** For the very common situation of building a family of singleton objects, accessible by ID,
** there is a convenience shortcut: The nested MultiFact::Singleton template can be instantiated
** within the context providing the objects (usually a static context). In itself a lib::Singleton
** factory, it automatically registers the singleton access function as "fabrication" function
** into a suitable MultiFact instance passed in as ctor parameter.
**
** @note there is an extension header, multifact-arg.hpp, which provides template specialisations
** for the special case when the fabrication functions need additional invocation arguments.
**
** @see multifact-test.cpp
** @see multifact-argument-test.cpp
** @see SingletonFactory
*/
#ifndef LIB_MULTIFACT_H
#define LIB_MULTIFACT_H
#include "lib/error.hpp"
#include "lib/depend.hpp"
#include "util.hpp"
#include <tr1/functional>
#include <tr1/memory>
#include <map>
namespace lib {
namespace factory {
// Helpers to wrap the factory's product
/**
* Dummy "wrapper",
* just returning a target-ref
*/
template<typename TAR>
struct PassReference
{
typedef TAR& RType;
typedef TAR& PType;
PType wrap (RType object) { return object; }
};
/**
* Wrapper taking ownership,
* by wrapping into smart-ptr
*/
template<typename TAR>
struct BuildRefcountPtr
{
typedef TAR* RType;
typedef std::tr1::shared_ptr<TAR> PType;
PType wrap (RType ptr) { return PType (ptr); }
};
/**
* Table of registered production functions for MultiFact.
* Each stored function can be accessed by ID and is able
* to fabricate a specific object, which is assignable to
* the nominal target type in the MultiFact definition.
*/
template<typename SIG, typename ID>
struct Fab
{
typedef std::tr1::function<SIG> FactoryFunc;
FactoryFunc&
select (ID const& id)
{
if (!contains (id))
throw lumiera::error::Invalid("unknown factory product requested.");
return producerTable_[id];
}
void
defineProduction (ID const& id, FactoryFunc fun)
{
producerTable_[id] = fun;
}
/* === diagnostics === */
bool empty () const { return producerTable_.empty(); }
bool contains (ID id) const { return util::contains (producerTable_,id); }
private:
std::map<ID, FactoryFunc> producerTable_;
};
/**
* @internal configuration of the elements
* to be combined into a MultiFact instance
*/
template< typename TY
, template<class> class Wrapper
>
struct FabWiring
: Wrapper<TY>
{
typedef typename Wrapper<TY>::PType WrappedProduct;
typedef typename Wrapper<TY>::RType FabProduct;
typedef FabProduct SIG_Fab(void);
};
/**
* Factory for creating a family of objects by ID.
* The actual factory functions are to be installed
* from the usage site through calls to #defineProduction .
* Each generated object will be treated by the Wrapper template,
* allowing for the generation of smart-ptrs. The embedded class
* Singleton allows to build a family of singleton objects; it is
* to be instantiated at the call site and acts as singleton factory,
* accessible through a MultiFact instance as frontend.
*/
template< typename TY
, typename ID
, template<class> class Wrapper
>
class MultiFact
: public FabWiring<TY,Wrapper>
{
typedef FabWiring<TY,Wrapper> _Conf;
typedef typename _Conf::SIG_Fab SIG_Fab;
typedef Fab<SIG_Fab,ID> _Fab;
_Fab funcTable_;
protected:
typedef typename _Fab::FactoryFunc Creator;
Creator&
selectProducer (ID const& id)
{
return funcTable_.select(id);
}
public:
typedef typename _Conf::WrappedProduct Product;
Product
operator() (ID const& id)
{
Creator& func = this->selectProducer (id);
return this->wrap (func());
}
/** to set up a production line,
* associated with a specific ID
*/
template<typename FUNC>
void
defineProduction (ID id, FUNC fun)
{
funcTable_.defineProduction (id, fun);
}
/**
* Convenience shortcut for automatically setting up
* a production line, fabricating a singleton instance
* of the given implementation target type (IMP)
*/
template<class IMP>
class Singleton
: lib::Depend<IMP>
{
typedef lib::Depend<IMP> SingFac;
Creator
createSingleton_accessFunction()
{
return std::tr1::bind (&SingFac::operator()
, static_cast<SingFac*>(this));
}
public:
Singleton (MultiFact& factory, ID id)
{
factory.defineProduction(id, createSingleton_accessFunction());
}
};
/* === diagnostics === */
bool empty () const { return funcTable_.empty(); }
bool contains (ID id) const { return funcTable_.contains (id); }
};
} // namespace factory
/**
* Standard configuration of the family-of-object factory
* @todo this is rather guesswork... find out what the best and most used configuration could be....
*/
template< typename TY
, typename ID
>
class MultiFact
: public factory::MultiFact<TY,ID, factory::PassReference>
{ };
} // namespace lib
#endif