this draft fills in the structure how to get from an invocation of the engine service to the starting of actual CalcStream instances. Basically the EngineService implementation is repsonsile to instruct the Segmentation to provide a suitable Dispatcher.
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
/*
|
|
DummyPlayConnection(Test) - create and verify a simplified test render engine setup
|
|
|
|
Copyright (C) Lumiera.org
|
|
2012, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of
|
|
the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* *****************************************************/
|
|
|
|
|
|
#include "lib/test/run.hpp"
|
|
|
|
#include "proc/play/dummy-play-connection.hpp"
|
|
//#include "proc/engine/buffhandle.hpp"
|
|
//#include "proc/engine/testframe.hpp"
|
|
#include "include/play-facade.h"
|
|
#include "lib/time/control.hpp"
|
|
|
|
|
|
|
|
namespace proc {
|
|
namespace play {
|
|
namespace test {
|
|
|
|
namespace time = lib::time;
|
|
|
|
using proc::engine::BuffHandle;
|
|
//using proc::engine::test::testData;
|
|
//using proc::engine::test::TestFrame;
|
|
|
|
using lumiera::Play;
|
|
|
|
typedef time::Control<time::Duration> DurationControl;
|
|
|
|
typedef DummyPlayConnection<PlayTestFrames_Strategy> DummyPlayer;
|
|
|
|
|
|
/*******************************************************************
|
|
* @test verify the OutputSlot interface and base implementation
|
|
* by performing full data exchange cycle. This is a
|
|
* kind of "dry run" for documentation purposes,
|
|
* both the actual OutputSlot implementation
|
|
* as the client using this slot are Mocks.
|
|
*/
|
|
class DummyPlayConnection_test : public Test
|
|
{
|
|
virtual void
|
|
run (Arg)
|
|
{
|
|
verify_simulatedPlayback();
|
|
}
|
|
|
|
|
|
void
|
|
verify_simulatedPlayback()
|
|
{
|
|
DummyPlayer dummy;
|
|
CHECK (!dummy.isWired());
|
|
|
|
Play::Controller player
|
|
= Play::facade().perform ( dummy.provide_testModelPorts()
|
|
, dummy.provide_testOutputSlot());
|
|
CHECK ( dummy.isWired());
|
|
|
|
DurationControl playDuration;
|
|
player.controlDuration (playDuration);
|
|
|
|
// configure the controller to playback only for a fixed time duration
|
|
playDuration (dummy.getPlannedTestDuration());
|
|
|
|
CHECK (!player.is_playing());
|
|
|
|
player.play(true); // hit the start button
|
|
CHECK (player.is_playing());
|
|
|
|
dummy.waitUntilDue(); // test helper: block waiting until planned test should be done
|
|
|
|
CHECK (!player.is_playing()); // should have returned to pause, since we've set a fixed playback duration
|
|
CHECK (dummy.isWired());
|
|
|
|
player.close();
|
|
CHECK (!dummy.isWired());
|
|
CHECK (dummy.gotCorrectOutput());
|
|
}
|
|
};
|
|
|
|
|
|
/** Register this test class... */
|
|
LAUNCHER (DummyPlayConnection_test, "unit player");
|
|
|
|
|
|
|
|
}}} // namespace proc::play::test
|