LUMIERA.clone/tests/48playout.tests
Ichthyostega 4dc6885665 BufferProvider: complete the clean-up effort
Looking through all my work notes, it seems that all the
problematic aspects are now solved in a satisfactory way.
 * it is clear how to dependency-inject a `BufferProvider`
 * the internals of the `BufferProvider` front-End have been restructured
 * there are now two ''pillars'' of the implementation: `BufferStage` and `BufferStore`
 * both can be subclassed independently
 * `BufferProviderSetup` exposes a proxying-mechanism (used for `DiagnosticBufferProvider`)
 * the `BufferMetadata` have been reviewed and some minor details were rectified
 * after a re-Design of `OutputSlot`, `BuffHandle` can now be used as unified front-End
 * both `DiagnosticBufferProvider` and `DiagnosticOutputSlot` have been rewritten
 * they are now independent, self-contained specialisations, layered on top

Overall, what might seem like a detour, was an important step towards
well-balanced structures and a better understanding of the Render Engine.
2026-04-14 01:22:55 +02:00

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TESTING "Component Test Suite: Player and Output" ./test-suite --group=play
PLANNED "Dummy Player setup" DummyPlayConnection_test <<END
return: 0
END
TEST "Output connection API" OutputAllocState_test <<END
return: 0
END
TEST "Output Slot Protocol" OutputSlotProtocol_test <<END
return: 0
END
PLANNED "Timing constraints" TimingConstraints_test <<END
return: 0
END