...to limit them to the UI-Coordinates themselves, while declining the possibility to mutate the target environment through the PathResolver. Better handle changes within the target environment by dedicated API calls on the target elements, instead of creating some kind of "universal structure"
158 lines
4.3 KiB
C++
158 lines
4.3 KiB
C++
/*
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UICoordResolver(Test) - resolve UI coordinates against actual topology
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Copyright (C) Lumiera.org
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2017, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file ui-coord-resolver-test.cpp
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** unit test \ref UICoordResolver_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "gui/interact/ui-coord.hpp"
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#include "gui/interact/ui-coord-resolver.hpp"
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#include "lib/diff/gen-node.hpp"
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#include "lib/format-cout.hpp"/////////////////////////TODO RLY?
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#include "lib/format-util.hpp"
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//#include "lib/idi/entry-id.hpp"
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//#include "lib/diff/gen-node.hpp"
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#include "lib/util.hpp"
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#include <string>
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using std::string;
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//using lib::idi::EntryID;
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using lib::diff::MakeRec;
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using lib::diff::Rec;
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//using util::isSameObject;
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using lib::Symbol;
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using util::isnil;
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using util::join;
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namespace gui {
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namespace interact {
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namespace test {
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// using lumiera::error::LUMIERA_ERROR_WRONG_TYPE;
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using lumiera::error::LUMIERA_ERROR_INDEX_BOUNDS;
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using lumiera::error::LUMIERA_ERROR_LOGIC;
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namespace { //Test fixture...
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}//(End)Test fixture
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/******************************************************************************//**
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* @test verify query and mutation of UICoord in relation to actual UI topology.
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*
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* @see UICoordResolver
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* @see navigator.hpp
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* @see ViewLocator
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* @see UICoord_test
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*/
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class UICoordResolver_test : public Test
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{
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virtual void
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run (Arg)
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{
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verify_simpleUsage();
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verify_backingQuery();
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verify_queryAnchor();
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verify_queryCoverage();
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verify_mutateAnchor();
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verify_mutateCovered();
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verify_mutateExtend();
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}
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/** @test introduction to UI coordinate resolution
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* - use a backing "real" (dummy) data structure to resolve against
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* - establish a suitable implementation of the LocationQuery interface
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* - attach a resolver
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* - have fun
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*/
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void
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verify_simpleUsage()
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{
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Rec dummyUiStrcture = MakeRec().scope(
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MakeRec().type("perspective-A")
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.genNode("window-1"),
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MakeRec().type("perspective-B")
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.scope(
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MakeRec().genNode("panelX")
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).genNode("window-2")
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);
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}
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void
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verify_backingQuery()
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{
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UNIMPLEMENTED ("verify the command-and-query interface backing the resolver");
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}
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void
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verify_queryAnchor()
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{
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UNIMPLEMENTED ("query anchorage of given UI coordinates");
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}
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void
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verify_queryCoverage()
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{
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UNIMPLEMENTED ("query coverage of given UI coordinates with respect to actual UI");
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}
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void
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verify_mutateAnchor()
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{
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UNIMPLEMENTED ("mutate given UI coordinates by anchoring them");
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}
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void
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verify_mutateCovered()
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{
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UNIMPLEMENTED ("mutate given UI coordinates by reducing to covered part");
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}
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void
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verify_mutateExtend()
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{
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UNIMPLEMENTED ("mutate given UI coordinates by uncovered extension");
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}
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};
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/** Register this test class... */
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LAUNCHER (UICoordResolver_test, "unit gui");
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}}} // namespace gui::interact::test
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