This is a design study to find out what would be required to build an opaque function wrapper, similar to `std::function`, yet without using any heap memory ever. Such a building block would allow for some interesting options for a well structured design of elaborate data structures. This changeset provides an implementation draft. __Two important findings to note__: * it is impossible to get away with just a single function pointer * because at the very least we need to invoke the destructor of the embedded delegate. Thus something akin to a "manager" is required. * this implies that the component would not be so efficient as I hoped, since it requires two pointers and requires to emit code for each type of delegate. * by making the component **NonCopyable**, I avoided the complexities of virtual copy support. In case the latter is desired, it would be much simpler to switch to a classical OO approach with a VTable and use our `PolymorphicValue` wrapper to handle copy and cloning.
228 lines
6.3 KiB
C++
228 lines
6.3 KiB
C++
/*
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ScopedPtrVect(Test) - holding and owning a collection of noncopyable objects
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file scoped-ptrvect-test.cpp
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** unit test \ref ScopedPtrVect_test
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*/
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#include "test/run.hpp"
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#include "test/test-helper.hpp"
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#include "test/tracking-dummy.hpp"
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#include "lib/scoped-ptrvect.hpp"
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#include "lib/util.hpp"
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using test::Dummy;
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using util::isnil;
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using lumiera::error::LUMIERA_ERROR_ITER_EXHAUST;
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namespace lib {
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namespace test{
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using VectD = ScopedPtrVect<Dummy>;
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/****************************************************************//**
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* @test ScopedPtrVect manages the lifecycle of a number of objects.
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* The API is similar to a vector and allows for element access
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* and iteration. Individual elements can be detached and thus
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* removed from the responsibility of the container.
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*/
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class ScopedPtrVect_test : public Test
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{
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virtual void
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run (Arg)
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{
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simpleUsage();
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iterating();
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detaching();
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moving();
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}
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void
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simpleUsage()
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{
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CHECK (0 == Dummy::checksum());
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{
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VectD holder;
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CHECK (isnil (holder));
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CHECK (0 == Dummy::checksum());
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Dummy* ptr = new Dummy();
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Dummy& ref = holder.manage (ptr);
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CHECK (!isnil (holder));
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CHECK (0 != Dummy::checksum());
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CHECK (&ref==ptr);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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CHECK (3 == holder.size());
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holder.clear();
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CHECK (0 == Dummy::checksum());
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CHECK (isnil (holder));
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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CHECK (9 == holder.size());
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CHECK (0 < Dummy::checksum());
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}
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CHECK (0 == Dummy::checksum());
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}
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void
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iterating()
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{
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CHECK (0 == Dummy::checksum());
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{
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VectD holder;
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for (int i=0; i<16; ++i)
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holder.manage(new Dummy(i));
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int check=0;
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VectD::iterator ii = holder.begin();
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while (ii)
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{
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CHECK (check == ii->getID());
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++check;
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++ii;
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}
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// Test the const iterator
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check = 0;
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VectD::const_iterator cii = holder.begin();
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while (cii)
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{
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CHECK (check == cii->getID());
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++check;
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++cii;
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}
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// Verify correct behaviour of iteration end
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CHECK (not holder.end());
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CHECK (isnil (holder.end()));
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VERIFY_ERROR (ITER_EXHAUST, *holder.end() );
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VERIFY_ERROR (ITER_EXHAUST, ++holder.end() );
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CHECK (ii == holder.end());
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CHECK (cii == holder.end());
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VERIFY_ERROR (ITER_EXHAUST, ++ii );
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VERIFY_ERROR (ITER_EXHAUST, ++cii );
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}
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CHECK (0 == Dummy::checksum());
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}
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void
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detaching()
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{
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int id2, id3;
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Dummy* extracted{nullptr};
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CHECK (0 == Dummy::checksum());
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{
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VectD holder;
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CHECK (0 == Dummy::checksum());
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CHECK (isnil (holder));
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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holder.manage (new Dummy);
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CHECK (5 == holder.size());
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CHECK (0 < Dummy::checksum());
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id2 = holder[2].getID();
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id3 = holder[3].getID();
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extracted = holder.detach(& holder[2]);
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CHECK (id2 == extracted->getID());
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CHECK (id3 == holder[2].getID());
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CHECK (4 == holder.size());
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}
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CHECK (0 < Dummy::checksum()); // not all dummies are dead
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CHECK (id2 == Dummy::checksum()); // #2 is alive!
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extracted->setID (id2+id3);
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CHECK (id2+id3 == Dummy::checksum());
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delete extracted;
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CHECK (0 == Dummy::checksum());
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}
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void
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moving()
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{ {
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VectD org;
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VectD left;
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CHECK (0 == Dummy::checksum());
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org.manage (new Dummy);
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org.manage (new Dummy);
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org.manage (new Dummy);
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CHECK (not isnil (org));
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CHECK ( isnil (left));
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auto sum = Dummy::checksum();
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CHECK (sum > 0);
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int id0 = org[0].getID(),
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id1 = org[1].getID(),
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id2 = org[2].getID();
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// create by move
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VectD right{std::move (org)};
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CHECK ( isnil (org));
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CHECK ( isnil (left));
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CHECK (not isnil (right));
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CHECK (sum == Dummy::checksum());
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// move-assignment
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left = std::move (right);
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CHECK ( isnil (org));
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CHECK (not isnil (left));
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CHECK ( isnil (right));
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CHECK (sum == Dummy::checksum());
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CHECK (id0 == left[0].getID());
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CHECK (id1 == left[1].getID());
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CHECK (id2 == left[2].getID());
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}
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CHECK (0 == Dummy::checksum());
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}
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};
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LAUNCHER (ScopedPtrVect_test, "unit common");
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}} // namespace lib::test
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