this is indeed a change of concept. A 'command instance' can not be found through the official Command front-end anymore, since we do not create a registration. This allows us to avoid decorating command IDs with running counters
107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
/*
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COMMAND-INSTANCE-MANAGER.hpp - Service to manage command instances for actual invocation
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Copyright (C) Lumiera.org
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2017, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file command-instance-manager.hpp
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** Service to support forming and invocation of command instances for use by the UI.
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** A *Proc-Layer command* is a functor, which can be parametrised with concrete arguments.
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** Typically, these arguments are to be picked up from the actual usage context in the GUI.
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** This creates the specific twist that possible command instances for invocation can and will
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** be formed during an extended time period, non-deterministically -- since the actual context
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** depends on the user interactions. Within the UI, there is a dedicated mechanism to form such
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** command invocations similar to forming sentences of a language (with subject, predication and
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** possibly some further objects). The UI manages several InteractionStateManager instances to
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** observe and pick up contextual state, finally leading to a complete parametrisation of a command.
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** The CommandInstanceManager is a service to support this process; it prepares command instances
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** and provides dedicated instance IDs, which can be stored in the UI and later used to retrieve
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** those instances for invocation. These IDs are created by decorating a base command ID, allowing
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** for several competing invocations to exist at the same time. When finally a given invocation is
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** about to happen, a corresponding registration handle is transfered to the ProcDispatcher, where
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** it is enqueued for execution.
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**
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** @see command-setup.cpp service implementation
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** @see command.hpp
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** @see command-def.hpp
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** @see command-setup.hpp
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** @see command-accessor.hpp
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** @see CommandInstanceManager_test
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**
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*/
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#ifndef CONTROL_COMMAND_INSTANCE_MANAGER_H
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#define CONTROL_COMMAND_INSTANCE_MANAGER_H
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#include "lib/error.hpp"
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#include "proc/control/command-dispatch.hpp"
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#include "lib/symbol.hpp"
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//#include "proc/common.hpp"
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#include <boost/noncopyable.hpp>
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#include <unordered_map>
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#include <string>
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namespace proc {
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namespace control {
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using std::string;
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using lib::Symbol;
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//using std::shared_ptr;
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/**
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* @todo write type comment
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*/
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class CommandInstanceManager
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: boost::noncopyable
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{
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CommandDispatch& dispatcher_;
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std::unordered_map<Symbol,Command> table_;
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public:
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CommandInstanceManager (CommandDispatch&);
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~CommandInstanceManager();
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Symbol newInstance (Symbol prototypeID, string invocationID);
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Command& getInstance(Symbol instanceID);
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void dispatch (Symbol instanceID);
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bool contains (Symbol instanceID) const;
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private:
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};
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/** */
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}} // namespace proc::control
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#endif /*CONTROL_COMMAND_INSTANCE_MANAGER_H*/
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