As outlined in #1367, the integration effort requires some rework of existing code, which will be driven ahead by the `NodeLinkage_test` * redefine Node Connectivity * build simple `ProcNode` directly in scope * create an `TurnoutSystem` instance * perform a ''dummy Node-Invocation'' |
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| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||