233 lines
8.7 KiB
C++
233 lines
8.7 KiB
C++
/*
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THREADWRAPPER.hpp - thin convenience wrapper for starting lumiera threads
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef LIB_THREADWRAPPER_H
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#define LIB_THREADWRAPPER_H
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#include "include/logging.h"
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#include "lib/sync.hpp"
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extern "C" {
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#include "backend/threads.h"
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}
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#include <tr1/functional>
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#include <boost/noncopyable.hpp>
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namespace backend {
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using std::tr1::bind;
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using std::tr1::function;
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using lib::Literal;
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using lib::Sync;
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using lib::RecursiveLock_Waitable;
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using lib::NonrecursiveLock_Waitable;
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typedef struct nobug_flag* NoBugFlag;
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class Thread;
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/**
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* Brainstorming-in-code: how I would like to shape the API for joining threads.
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* Intended use: This non-copyable handle has to be created within the thread which
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* wants to wait-blocking on the termination of another thread. You then pass it
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* into the ctor of the Thread starting wrapper class (see below), which causes
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* the embedded lock/condition var to be used to sync on the end of the newly
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* created thread. Note, after ending the execution, the newly created thread
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* will be on hold until either the #join() function is called or this handle
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* goes out of scope altogether. Explanation: this is implemented by locking
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* the embedded monitor immediately in the ctor. Thus, unless entering the
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* wait state, the contained mutex remains locked and prevents the thread
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* manager from invoking the broadcast() on the condition var.
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*
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* @note this is a draft. It doesn't even work, because Cehteh is still planning
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* details of the thread handling and didn't implement the waiting feature.
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*/
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class JoinHandle
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: public Sync<RecursiveLock_Waitable>
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, Sync<RecursiveLock_Waitable>::Lock
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{
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typedef Sync<RecursiveLock_Waitable> SyncBase;
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bool isWaiting_;
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volatile bool armed_;
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friend class Thread;
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LumieraReccondition
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accessLockedCondition()
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{
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ASSERT (!armed_, "Lifecycle error, JoinHandle used for several threads.");
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armed_ = true;
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return accessMonitor().accessCond();
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}
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bool
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wakeupCheck()
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{
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if (!armed_)
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throw lumiera::error::Logic ("no thread created blocking on this JoinHandle");
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if (!isWaiting_)
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{
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isWaiting_ = true;
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return false; // causes entering the blocking wait
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}
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TODO ("any possibility to detect spurious wakeups? can they happen?");
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return true; // causes end of the blocking wait
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}
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public:
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/** Create a promise, that the current thread will or may
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* wait-blocking on another not-yet existing thread to terminate.
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* When passed in on creation of the other thread, as long as this
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* handle lives, the other thread will be on hold after termination.
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*/
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JoinHandle()
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: SyncBase::Lock(this)
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, isWaiting_(false)
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, armed_(false)
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{ }
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/** put the current thread into a blocking wait until another thread
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* has terminated. This other thread needs to be created by the Thread
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* wrapper, passing this JoinHandle as ctor parameter.
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* @throws error::Logic if no thread has been registered to block on this
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*/
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void
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join()
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{
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accessMonitor().wait (*this, &JoinHandle::wakeupCheck);
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}
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};
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/****************************************************************************
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* A thin convenience wrapper for dealing with threads,
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* as implemented by the backend (on top of pthread).
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* Using this wrapper...
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* - helps with passing data to the function executed in the new thread
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* - allows to bind to various kinds of functions including member functions
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* - supports integrating with an existing object monitor based lock (planned)
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* The new thread starts immediately within the ctor; after returning, the new
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* thread has already copied the arguments and indeed actively started to run.
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*
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* @note this class is \em not a thread handle. Within Lumiera, we do all of
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* our thread management such as to avoid using global thread handles.
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* If some cooperation between threads is needed, this should be done
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* in a implementation private way, e.g. by sharing a condition var.
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*
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* @todo Ichthyo started this wrapper 12/08 while our own thread handling
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* was just being shaped. It may well be possible that such a wrapper
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* is superfluous in the final application. Re-evaluate this!
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*/
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class Thread
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: public Sync<NonrecursiveLock_Waitable>
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, boost::noncopyable
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{
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volatile bool started_;
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typedef function<void(void)> Operation;
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Operation const& operation_;
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static void
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run (void* arg)
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{
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REQUIRE (arg);
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Thread* startingWrapper = reinterpret_cast<Thread*>(arg);
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Operation _doIt_(startingWrapper->operation_);
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{
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Lock sync(startingWrapper);
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startingWrapper->started_ = true;
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sync.notify(); // handshake signalling we've gotten the parameter
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}
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_doIt_(); // execute the actual operation in the new thread
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}
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void
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start_thread (lumiera_thread_class kind, Literal& purpose, NoBugFlag logging_flag, LumieraReccondition joinCond=0)
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{
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Lock sync(this);
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LumieraThread res =
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lumiera_thread_run ( kind
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, &run // invoking the run helper and..
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, this // passing this start context as parameter
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, joinCond // maybe wait-blocking for the thread to terminate
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, purpose.c()
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, logging_flag
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);
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if (!res)
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throw lumiera::error::State("failed to create new thread.");
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// make sure the new thread had the opportunity to take the Operation
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// prior to leaving and thereby possibly destroying this local context
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sync.wait (started_);
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}
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public:
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/** Create a new thread to execute the given operation.
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* The new thread starts up synchronously, i.e. when the ctor returns, the new thread
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* has started running and taken over (copied) the operation functor passed in. The
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* thread will be created by lumiera_thread_run (declared in threads.h), it can't
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* be cancelled and it can't be joined.
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* @param purpose fixed char string used to denote the thread for diagnostics
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* @param logging_flag NoBug flag to receive diagnostics regarding the new thread
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* @param operation defining what to execute within the new thread. Any functor
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* which can be bound to function<void(void)>. Note this functor will be
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* copied onto the stack of the new thread, thus it can be transient.
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*
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*/
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Thread (Literal purpose, Operation const& operation, NoBugFlag logging_flag = &NOBUG_FLAG(thread))
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: started_(false),
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operation_(operation)
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{
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start_thread (LUMIERA_THREAD_INTERACTIVE, purpose, logging_flag);
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}
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/** Variant of the standard case, used to register a JoinHandle in addition to starting a thread.
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* @param join ref to a JoinHandle, which needs to be created in the thread which plans
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* to wait-blocking on the termination of this newly created thread
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*
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*/
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Thread (Literal purpose, Operation const& operation,
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JoinHandle& join, NoBugFlag logging_flag = &NOBUG_FLAG(thread))
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: started_(false),
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operation_(operation)
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{
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start_thread (LUMIERA_THREAD_INTERACTIVE, purpose, logging_flag,
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join.accessLockedCondition());
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}
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};
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} // namespace backend
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#endif
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