* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
/*
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StreamTypeBasics(Test) - check the fundamentals of stream type information
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file stream-type-basics-test.cpp
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** unit test \ref StreamTypeBasics_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/util.hpp"
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#include "steam/control/stypemanager.hpp"
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#include "teststreamtypes.hpp"
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using ::test::Test;
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using util::isnil;
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namespace steam {
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namespace test_format {
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using control::STypeManager;
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typedef StreamType const& SType;
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typedef StreamType::ImplFacade const& ImplType;
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/***************************************************************//**
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* @test check the basic workings of the stream type handling.
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* create some stream implementation data, build a
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* StreamType::ImplFacade from this, and derive a prototype
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* and a full StreamType based on this information.
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*/
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class StreamTypeBasics_test : public Test
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{
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virtual void
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run (Arg)
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{
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ImplType iType = buildImplType ();
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basicImplTypeProperties (iType);
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SType type = extend2fullType (iType);
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basicStreamTypeProperties (type, iType);
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}
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ImplType
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buildImplType ()
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{
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STypeManager& typeManager = STypeManager::instance();
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gavl_video_format_t rawType = test_createRawType();
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ImplType iTy (typeManager.getImpl (GAVL, rawType));
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UNIMPLEMENTED ("at least preliminary implementation of the MediaImplLib interface for lib GAVL");
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TODO ("how to do a simple consistency check on the returned ImplFacade? can we re-create the GAVL frame type?");
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CHECK (GAVL==iTy.libraryID);
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return iTy;
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}
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void
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basicImplTypeProperties (ImplType refType)
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{
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ImplType iTy2 = test_createImplType ();
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CHECK (iTy2==refType);
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CHECK (refType==iTy2);
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TODO ("add equality comparable concept to the ImplType class");
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CHECK (StreamType::VIDEO==refType.getKind());
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UNIMPLEMENTED ("get a lib descriptor");
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UNIMPLEMENTED ("check the lib of the type");
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UNIMPLEMENTED ("compare two types");
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}
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SType
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extend2fullType (ImplType iTy)
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{
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return STypeManager::instance().getType(iTy);
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}
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void
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basicStreamTypeProperties (SType type, ImplType iTy)
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{
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CHECK (type.implType);
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CHECK (iTy==(*type.implType)); /////////////TODO: really by ptr???
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CHECK (&iTy==type.implType); // actually using the same object (in the registry)
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CHECK (!isnil (type.prototype.id));
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CHECK (StreamType::VIDEO==type.prototype.kind);
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CHECK (StreamType::VIDEO==type.implType->getKind());
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CHECK (type.implType->canConvert(iTy)); // of course... they are actually the same
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CHECK (iTy.canConvert(type)); // because it's based on the same impl type
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CHECK (StreamType::RAW==type.intentionTag);
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}
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};
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LAUNCHER (StreamTypeBasics_test, "unit common");
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}} // namespace steam::test_format
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