this was introduced into namespace mobject and spread from there. Since the habit is to use more specific typedefs like PClip, it is preferrable to spell out the full namespace
210 lines
7.7 KiB
C++
210 lines
7.7 KiB
C++
/*
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CreateAsset(Test) - constructing and registering Assets
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "include/logging.h"
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#include "lib/test/run.hpp"
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#include "lib/util.hpp"
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#include "proc/assetmanager.hpp"
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#include "proc/asset/media.hpp"
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#include "proc/asset/proc.hpp"
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#include "proc/asset/asset-diagnostics.hpp"
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#include "backend/media-access-mock.hpp"
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#include "lib/test/depend-4test.hpp"
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using lib::test::Depend4Test;
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using util::isnil;
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using std::string;
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namespace proc {
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namespace asset{
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namespace test {
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/*******************************************************************//**
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* @test creating new Assets and registering them with the AssetManager.
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* @see proc_interface::AssetManager#reg
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*/
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class CreateAsset_test : public Test
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{
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virtual void run(Arg arg)
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{
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Depend4Test<backend::test::MediaAccessMock> within_this_scope;
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createMedia();
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factoryVariants();
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if (!isnil (arg))
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dumpAssetManager();
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TRACE (asset_mem, "leaving CreateAsset_test::run()");
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}
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////////////////////////////////////TICKET #589
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typedef lib::P<Media> PM; /////TODO: transition to P<>
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/** @test Creating and automatically registering Asset instances.
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* Re-Retrieving the newly created objects from AssetManager.
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* Checking AssetManager access functions, esp. getting
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* different kinds of Assets by ID, querying with the
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* wrong Category and querying unknown IDs.
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*/
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void createMedia()
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{
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Category cat(VIDEO,"bin1");
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Asset::Ident key("test-1", cat, "ichthyo", 5);
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PM mm1 = asset::Media::create(key,"testfile.mov");
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PM mm2 = asset::Media::create("test-1.mov", cat);
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PM mm3 = asset::Media::create("test-2.mov", VIDEO);
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// Assets have been registered and can be retrieved by ID
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AssetManager& aMang = AssetManager::instance();
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PM registered; /////TODO: transition to P<>
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registered = aMang.getAsset (mm1->getID());
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CHECK (registered == mm1);
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registered = aMang.getAsset (mm2->getID());
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CHECK (registered == mm2);
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registered = aMang.getAsset (mm3->getID());
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CHECK (registered == mm3);
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registered = aMang.getAsset (mm1->getID());
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CHECK (registered != mm2);
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/*
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* TODO: switch back to original version
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* once the transition to P<XX> is done...
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*
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CHECK (aMang.getAsset (mm1->getID()) == mm1);
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CHECK (aMang.getAsset (mm2->getID()) == mm2);
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CHECK (aMang.getAsset (mm3->getID()) == mm3);
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CHECK (aMang.getAsset (mm1->getID()) != mm2);
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*/
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PAsset aa1 = aMang.getAsset (ID<Asset>(mm1->getID())); // note we get an Asset ref
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CHECK (aa1 == mm1);
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PM mX1 = aMang.getAsset (mm1->getID()); // ..and now we get a Media ref
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CHECK (mX1 == mm1);
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CHECK (mX1 == aa1);
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CHECK (aMang.known (mm1->getID()));
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CHECK (aMang.known (mm2->getID()));
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CHECK (aMang.known (mm3->getID()));
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CHECK ( !aMang.known (mm3->getID(), Category(AUDIO))); // not found within AUDIO-Category
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try
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{ // can't be found if specifying wrong Asset kind....
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aMang.getAsset (ID<asset::Proc>(mm1->getID()));
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NOTREACHED();
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}
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catch (lumiera::error::Invalid& xxx) {CHECK (xxx.getID()==LUMIERA_ERROR_WRONG_ASSET_KIND);}
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try
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{ // try accessing nonexistent ID
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aMang.getAsset (ID<Asset> (1234567890));
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NOTREACHED();
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}
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catch (lumiera::error::Invalid& xxx) {CHECK (xxx.getID()==LUMIERA_ERROR_UNKNOWN_ASSET_ID);}
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lumiera_error (); // reset errorflag
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// checking the Ident-Fields
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CHECK (mm1->ident.name == "test-1");
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CHECK (mm2->ident.name == "test-1");
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CHECK (mm3->ident.name == "test-2");
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CHECK (cat == Category (VIDEO,"bin1"));
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CHECK (mm1->ident.category == Category (VIDEO,"bin1"));
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CHECK (mm2->ident.category == Category (VIDEO,"bin1"));
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CHECK (mm3->ident.category == Category (VIDEO ));
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CHECK (mm1->ident.org == "ichthyo");
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CHECK (mm2->ident.org == "lumi");
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CHECK (mm3->ident.org == "lumi");
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CHECK (mm1->ident.version == 5);
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CHECK (mm2->ident.version == 1);
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CHECK (mm3->ident.version == 1);
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CHECK (mm1->getFilename() == "testfile.mov");
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CHECK (mm2->getFilename() == "test-1.mov");
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CHECK (mm3->getFilename() == "test-2.mov");
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TRACE (asset_mem, "leaving test method scope");
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}
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/** @test different variants of calling the MediaFactory,
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* with focus on the behaviour of the basic Asset
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* creation machinery. Covers filling out Asset's
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* datafields, amending missing pieces of information.
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*/
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void factoryVariants()
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{
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PM candi;
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Asset::Ident key1("test-1", Category(AUDIO), "ichthyo", 5);
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candi = asset::Media::create(key1);
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CHECK ( checkProperties (candi, key1, ""));
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candi = asset::Media::create(key1, string("test-1.wav"));
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CHECK ( checkProperties (candi, key1, "test-1.wav"));
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Asset::Ident key2("", Category(AUDIO), "ichthyo", 5);
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candi = asset::Media::create(key2, string("test-2.wav"));
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CHECK ( checkProperties (candi, key2, "test-2.wav"));
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CHECK (key2.name == "test-2"); // name filled in automatically
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candi = asset::Media::create(string("test-3.wav"), Category(AUDIO));
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CHECK ( checkProperties (candi, Asset::Ident("test-3", Category(AUDIO), "lumi", 1)
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, "test-3.wav"));
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candi = asset::Media::create("some/path/test-4.wav", Category(AUDIO));
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CHECK ( checkProperties (candi, Asset::Ident("test-4", Category(AUDIO), "lumi", 1)
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, "some/path/test-4.wav"));
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candi = asset::Media::create("", Category(AUDIO,"sub/bin"));
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CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO,"sub/bin"), "lumi", 1)
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, ""));
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candi = asset::Media::create("", AUDIO);
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CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO), "lumi", 1)
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, ""));
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}
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bool checkProperties (PM object, Asset::Ident identity, string filename)
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{
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return identity == object->ident
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&& filename == object->getFilename();
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}
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};
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/** Register this test class... */
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LAUNCHER (CreateAsset_test, "unit asset");
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}}} // namespace proc::asset::test
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