LUMIERA.clone/src/proc/asset/pipe.hpp

139 lines
4 KiB
C++

/*
PIPE.hpp - structural asset denoting a processing pipe generating media output
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file pipe.hpp
** A "processing pipe" represented as Asset.
** The Pipe Asset, especially the ID<Pipe> plays a crucial role within the
** Session model to represent both attachment points for further media processors
** and connection designations, which will be resolved to some input/output port
** during the Builder run.
*/
#ifndef ASSET_PIPE_H
#define ASSET_PIPE_H
#include "proc/asset/struct.hpp"
#include "proc/asset/procpatt.hpp"
#include "proc/streamtype.hpp"
#include "common/query.hpp"
#include <string>
namespace proc {
namespace asset {
using lumiera::Query;
using std::string;
class Pipe;
typedef lib::P<Pipe> PPipe;
template<>
class ID<Pipe> : public ID<Struct>
{
public:
ID (HashVal id);
ID (Pipe const&);
ID (PPipe const&);
/** allows a Pipe-ID to stand in for a full Pipe Asset
* @throw error::Invalid when there is no corresponding Pipe */
operator PPipe() const;
/** allows to fetch the StreamType directly just from a Pipe-ID
* @throw error::Invalid when there is no corresponding Pipe */
StreamType::ID streamType() const;
};
/**
* structural asset corresponding to the part
* of the model forming a processing pipe
* for generating media output
*/
class Pipe
: public Struct
{
PProcPatt wiringTemplate_;
StreamType::ID streamID_; ////////////////////////////////////////TICKET #648
public:
string shortDesc;
string longDesc;
virtual const ID<Pipe>& getID() const ///< @return ID typed to asset::Pipe
{
return static_cast<const ID<Pipe>& > (Asset::getID());
}
protected:
Pipe (Asset::Ident const&, string const& streamID, PProcPatt& wiring, string shortName ="", string longName ="") ;
// friend class StructFactory;
friend class StructFactoryImpl;
public:
string const& getPipeID() const { return ident.name; }
StreamType::ID getStreamID() const { return streamID_; } ////////////////////////////////////////TICKET #648
PProcPatt const& getProcPatt() const { return wiringTemplate_; }
/** use another wiring template. Triggers complete rebuild of the render engine. */
void switchProcPatt (PProcPatt& another);
/** convenience shortcut for retrieving default configured pipes */
static PPipe query (string const& properties);
/** convenience shortcut for lookup by id */
static PPipe lookup (ID<Pipe> id);
};
// catch up with postponed definition of ID<Struct> ctors...
//
inline ID<Pipe>::ID(HashVal id) : ID<Struct> (id) {};
inline ID<Pipe>::ID(Pipe const& pipe) : ID<Struct> (pipe.getID()) {};
inline ID<Pipe>::ID(PPipe const& pipe) : ID<Struct> (pipe->getID()) {};
inline
ID<Pipe>::operator PPipe() const
{
return Pipe::lookup(*this);
}
inline StreamType::ID
ID<Pipe>::streamType() const
{
return Pipe::lookup(*this)->getStreamID();
}
}} // namespace proc::asset
#endif