LUMIERA.clone/tests/vault/gear/test-chain-load.hpp
Ichthyostega 1ff9225086 Chain-Load: ability to prune chains
...using an additional pruneRule...
...allows to generate a wood instead of a single graph
...without shuffling, all part-graphs will be identical
2023-11-26 20:57:13 +01:00

577 lines
20 KiB
C++

/*
TEST-CHAIN-LOAD.hpp - produce a configurable synthetic computation load
Copyright (C) Lumiera.org
2023, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file test-chain-load.hpp
** Generate synthetic computation load for Scheduler performance tests.
** The [Scheduler](\ref scheduler.hpp) is a service to invoke Render Job instances
** concurrently in accordance to a time plan. To investigate the runtime and performance
** characteristics of the implementation, a well-defined artificial computation load is
** necessary, comprised of the invocation of an extended number of Jobs, each configured
** to carry out a reproducible computation. Data dependencies between jobs can be established
** to verify handling of dependent jobs and job completion messages within the scheduler.
**
** # Random computation structure
** A system of connected hash values is used as computation load, akin to a blockchain.
** Each processing step is embodied into a node, with a hash value computed by combining
** all predecessor nodes. Connectivity is represented as bidirectional pointer links, each
** nodes knows its predecessors and successors (if any), while the maximum _fan out_ or
** _fan in_ and the total number of nodes is limited statically. All nodes are placed
** into a single pre-allocated memory block and always processed in ascending dependency
** order. The result hash from complete processing can thus be computed by a single linear
** pass over all nodes; yet alternatively each node can be _scheduled_ as an individual
** computation job, which obviously requires that it's predecessor nodes have already
** been computed, otherwise the resulting hash will not match up with expectation.
** If significant per-node computation time is required, the hashing can be
** arbitrarily repeated at each node.
**
** The topology of connectivity is generated randomly, yet completely deterministic through
** configurable _control functions_ driven by each node's (hash)value. This way, each node
** can optionally fork out to several successor nodes, but can also reduce and combine its
** predecessor nodes; additionally, new chains can be spawned (to simulate the effect of
** data loading Jobs without predecessor). The computation always begins with the _root
** node_, proceeds over the node links and finally leads to the _top node,_ which connects
** all chains of computation, leaving no dead end. The probabilistic rules controlling the
** topology can be configured using the lib::RandomDraw component, allowing either just
** to set a fixed probability or to define elaborate dynamic configurations based on the
** graph height or node connectivity properties.
**
** ## Usage
** A TestChainLoad instance is created with predetermined maximum fan factor and a fixed
** number of nodes, which are immediately allocated and initialised. Using _builder notation,_
** control functions can then be configured. The [topology generation](\ref TestChainLoad::buildTopology)
** then traverses the nodes, starting with the seed value from the root node, and establishes
** the complete node connectivity. After this priming, the expected result hash should be
** [retrieved](\ref TestChainLoad::getHash). The node structure can than be traversed or
** [scheduled as Render Jobs](\ref TestChainLoad::scheduleJobs).
**
** ## Observation tools
** The generated topology can be visualised as a graph, using the Graphviz-DOT language.
** Nodes are rendered from bottom to top, organised into strata according to the time-level
** and showing predecessor -> successor connectivity. Seed nodes are distinguished by
** circular shape.
**
** @see TestChainLoad_test
** @see SchedulerStress_test
** @see random-draw.hpp
*/
#ifndef VAULT_GEAR_TEST_TEST_CHAIN_LOAD_H
#define VAULT_GEAR_TEST_TEST_CHAIN_LOAD_H
#include "vault/common.hpp"
#include "lib/test/test-helper.hpp"
//#include "vault/gear/job.h"
//#include "vault/gear/activity.hpp"
//#include "vault/gear/nop-job-functor.hpp"
//#include "lib/time/timevalue.hpp"
//#include "lib/meta/variadic-helper.hpp"
//#include "lib/meta/function.hpp"
//#include "lib/wrapper.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/format-cout.hpp"
#include "lib/random-draw.hpp"
#include "lib/dot-gen.hpp"
#include "lib/util.hpp"
#include <boost/functional/hash.hpp>
#include <functional>
#include <utility>
//#include <string>
//#include <deque>
#include <memory>
#include <string>
#include <array>
namespace vault{
namespace gear {
namespace test {
// using std::string;
// using std::function;
// using lib::time::TimeValue;
// using lib::time::Time;
// using lib::time::FSecs;
// using lib::time::Offset;
// using lib::meta::RebindVariadic;
using util::min;
using util::max;
using util::isnil;
using util::limited;
using util::unConst;
using util::toString;
using util::showHashLSB;
using lib::meta::_FunRet;
// using std::forward;
// using std::string;
using std::swap;
using std::move;
using boost::hash_combine;
namespace dot = lib::dot_gen;
namespace { // Default definitions for topology generation
const size_t DEFAULT_FAN = 16;
const size_t DEFAULT_SIZ = 256;
}
/***********************************************************************//**
* A Generator for synthetic Render Jobs for Scheduler load testing.
* Allocates a fixed set of #numNodes and generates connecting topology.
* @tparam maxFan maximal fan-in/out from a node, also limits maximal parallel strands.
* @see TestChainLoad_test
*/
template<size_t numNodes =DEFAULT_SIZ, size_t maxFan =DEFAULT_FAN>
class TestChainLoad
: util::MoveOnly
{
public:
/** Graph Data structure */
struct Node
: util::MoveOnly
{
using _Arr = std::array<Node*, maxFan>;
using Iter = typename _Arr::iterator;
using CIter = typename _Arr::const_iterator;
/** Table with connections to other Node records */
struct Tab : _Arr
{
Iter after = _Arr::begin();
Iter end() { return after; }
CIter end() const{ return after; }
friend Iter end (Tab & tab){ return tab.end(); }
friend CIter end (Tab const& tab){ return tab.end(); }
Node* front() { return empty()? nullptr : _Arr::front(); }
Node* back() { return empty()? nullptr : *(after-1); }
void clear() { after = _Arr::begin(); } ///< @warning pointer data in array not cleared
size_t size() const { return unConst(this)->end()-_Arr::begin(); }
bool empty() const { return 0 == size(); }
Iter
add(Node* n)
{
if (after != _Arr::end())
{
*after = n;
return after++;
}
NOTREACHED ("excess node linkage");
}
};
size_t hash;
size_t level{0}, repeat{0};
Tab pred{0}, succ{0};
Node(size_t seed =0)
: hash{seed}
{ }
void
clear()
{
hash = 0;
level = repeat = 0;
pred.clear();
succ.clear();
}
Node&
addPred (Node* other)
{
REQUIRE (other);
pred.add (other);
other->succ.add (this);
return *this;
}
Node&
addSucc (Node* other)
{
REQUIRE (other);
succ.add (other);
other->pred.add (this);
return *this;
}
Node& addPred(Node& other) { return addPred(&other); }
Node& addSucc(Node& other) { return addSucc(&other); }
size_t
calculate()
{
for (Node*& entry: pred)
if (entry)
hash_combine (hash, entry->hash);
return hash;
}
};
/** link Node.hash to random parameter generation */
class NodeControlBinding;
/** Parameter values limited [0 .. maxFan] */
using Param = lib::Limited<size_t, maxFan>;
/** Topology is governed by rules for random params */
using Rule = lib::RandomDraw<NodeControlBinding>;
private:
using NodeTab = typename Node::Tab;
using NodeStorage = std::array<Node, numNodes>;
std::unique_ptr<NodeStorage> nodes_;
Rule seedingRule_ {};
Rule expansionRule_{};
Rule reductionRule_{};
Rule pruningRule_ {};
public:
TestChainLoad()
: nodes_{new NodeStorage}
{ }
size_t size() const { return nodes_->size(); }
size_t topLevel() const { return nodes_->back().level; }
size_t getSeed() const { return nodes_->front().hash; }
size_t getHash() const { return nodes_->back().hash; }
using NodeIter = decltype(lib::explore (std::declval<NodeStorage & >()));
NodeIter
allNodes()
{
return lib::explore (*nodes_);
}
/* ===== topology control ===== */
static Rule rule() { return Rule(); }
TestChainLoad&&
seedingRule (Rule r)
{
seedingRule_ = move(r);
return move(*this);
}
TestChainLoad&&
expansionRule (Rule r)
{
expansionRule_ = move(r);
return move(*this);
}
TestChainLoad&&
reductionRule (Rule r)
{
reductionRule_ = move(r);
return move(*this);
}
TestChainLoad&&
pruningRule (Rule r)
{
pruningRule_ = move(r);
return move(*this);
}
/**
* Use current configuration and seed to (re)build Node connectivity.
*/
TestChainLoad&&
buildToplolgy()
{
NodeTab a,b, // working data for generation
*curr{&a}, // the current set of nodes to carry on
*next{&b}; // the next set of nodes connected to current
Node* node = &nodes_->front();
size_t level{0};
// local copy of all rules (non-copyable, once engaged)
Rule expansionRule = expansionRule_;
Rule reductionRule = reductionRule_;
Rule seedingRule = seedingRule_;
Rule pruningRule = pruningRule_;
// prepare building blocks for the topology generation...
auto moreNext = [&]{ return next->size() < maxFan; };
auto moreNodes = [&]{ return node < &nodes_->back(); };
auto spaceLeft = [&]{ return moreNext() and moreNodes(); };
auto addNode = [&]{
Node* n = *next->add (node++);
n->clear();
n->level = level;
return n;
};
auto apply = [&](Rule& rule, Node* n)
{
return rule(n);
};
// visit all further nodes and establish links
while (moreNodes())
{
curr->clear();
swap (next, curr);
size_t toReduce{0};
Node* r = nullptr;
REQUIRE (spaceLeft());
for (Node* o : *curr)
{ // follow-up on all Nodes in current level...
o->calculate();
if (apply (pruningRule,o))
continue; // discontinue
size_t toSeed = apply (seedingRule, o);
size_t toExpand = apply (expansionRule,o);
while (0 < toSeed and spaceLeft())
{ // start a new chain from seed
Node* n = addNode();
n->hash = this->getSeed();
--toSeed;
}
while (0 < toExpand and spaceLeft())
{ // fork out secondary chain from o
Node* n = addNode();
o->addSucc(n);
--toExpand;
}
if (not toReduce)
{ // carry-on chain from o
r = spaceLeft()? addNode():nullptr;
toReduce = apply (reductionRule, o);
}
else
--toReduce;
if (r) // connect chain from o...
r->addPred(o);
else // space for successors is already exhausted
{ // can not carry-on, but must ensure no chain is broken
ENSURE (not next->empty());
if (o->succ.empty())
o->addSucc (next->back());
}
}
ENSURE (not isnil(next) or spaceLeft());
if (isnil(next))
addNode(); // ensure parent
ENSURE (not next->empty());
++level;
}
ENSURE (node == &nodes_->back());
// connect ends of all remaining chains to top-Node
node->clear();
node->level = level;
for (Node* o : *next)
{
o->calculate();
node->addPred(o);
}
node->calculate();
//
return move(*this);
}
/* ===== Operators ===== */
std::string
generateTopologyDOT()
{
using namespace dot;
Section nodes("Nodes");
Section layers("Layers");
Section topology("Topology");
// Styles to distinguish the computation nodes
Code BOTTOM{"shape=doublecircle"};
Code SEED {"shape=circle"};
Code TOP {"shape=box, style=rounded"};
Code DEFAULT{};
auto nodeID = [&](Node& n){ return size_t(&n - &nodes_->front()); };
// prepare time-level zero
size_t level(0);
auto timeLevel = scope(level).rank("min ");
for (Node& n : allNodes())
{
size_t i = nodeID(n);
nodes += node(i).label(toString(i)+": "+showHashLSB(n.hash))
.style(i==0 ? BOTTOM
:isnil(n.pred)? SEED
:isnil(n.succ)? TOP
: DEFAULT);
for (Node* suc : n.succ)
topology += connect (i, nodeID(*suc));
if (level != n.level)
{// switch to next time-level
layers += timeLevel;
++level;
ENSURE (level == n.level);
timeLevel = scope(level).rank("same");
}
timeLevel.add (node(i));
}
layers += timeLevel; // close last layer
// combine and render collected definitions as DOT-code
return digraph (nodes, layers, topology);
}
TestChainLoad&&
printTopologyDOT()
{
cout << "───═══───═══───═══───═══───═══───═══───═══───═══───═══───═══───\n"
<< generateTopologyDOT()
<< "───═══───═══───═══───═══───═══───═══───═══───═══───═══───═══───"
<< endl;
return move(*this);
}
private:
};
/**
* Policy/Binding for generation of [random parameters](\ref TestChainLoad::Param)
* by [»drawing«](\ref random-draw.hpp) based on the [node-hash](\ref TestChainLoad::Node).
* Notably this policy template maps the ways to spell out [»Ctrl rules«](\ref TestChainLoad::Rule)
* to configure the probability profile of the topology parameters _seeding, expansion, reduction
* and pruning._ The RandomDraw component used to implement those rules provides a builder-DSL
* and accepts λ-bindings in various forms to influence mapping of Node hash into result parameters.
*/
template<size_t numNodes, size_t maxFan>
class TestChainLoad<numNodes,maxFan>::NodeControlBinding
: public std::function<Param(Node*)>
{
protected:
/** by default use Node-hash directly as source of randomness */
static size_t
defaultSrc (Node* node)
{
return node? node->hash:0;
}
static size_t
level (Node* node)
{
return node? node->level:0;
}
static double
guessHeight (size_t level)
{ // heuristic guess, typically too low
double expectedHeight = max (1u, numNodes/maxFan);
return level / expectedHeight;
}
/** Adaptor to handle further mapping functions */
template<class SIG>
struct Adaptor
{
static_assert (not sizeof(SIG), "Unable to adapt given functor.");
};
/** allow simple rules directly manipulating the hash value */
template<typename RES>
struct Adaptor<RES(size_t)>
{
template<typename FUN>
static auto
build (FUN&& fun)
{
return [functor=std::forward<FUN>(fun)]
(Node* node) -> _FunRet<FUN>
{
return functor (defaultSrc (node));
};
}
};
/** allow rules additionally involving the height of the graph,
* which also represents time. 1.0 refers to (guessed) _full height. */
template<typename RES>
struct Adaptor<RES(size_t,double)>
{
template<typename FUN>
static auto
build (FUN&& fun)
{
return [functor=std::forward<FUN>(fun)]
(Node* node) -> _FunRet<FUN>
{
return functor (defaultSrc (node)
,guessHeight(level(node)));
};
}
};
/** rules may also build solely on the (guessed) height. */
template<typename RES>
struct Adaptor<RES(double)>
{
template<typename FUN>
static auto
build (FUN&& fun)
{
return [functor=std::forward<FUN>(fun)]
(Node* node) -> _FunRet<FUN>
{
return functor (guessHeight(level(node)));
};
}
};
};
}}} // namespace vault::gear::test
#endif /*VAULT_GEAR_TEST_TEST_CHAIN_LOAD_H*/