LUMIERA.clone/tests/steam/mobject/mobject-interface-test.cpp
Ichthyostega 3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00

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/*
MObjectInterface(Test) - covers behaviour common to all MObjects
Copyright (C)
2010, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file mobject-interface-test.cpp
** unit test \ref MObjectInterface_test
*/
#include "test/run.hpp"
#include "lib/symbol.hpp"
#include "steam/asset/media.hpp"
#include "steam/mobject/mobject.hpp"
#include "steam/mobject/session/mobjectfactory.hpp"
//#include "steam/mobject/mobject-ref.hpp"
#include "steam/mobject/placement.hpp"
//#include "steam/mobject/placement-ref.hpp"
//#include "steam/mobject/session/placement-index.hpp"
//#include "steam/mobject/session/session-service-mock-index.hpp"
//#include "steam/mobject/session/clip.hpp"
//#include "steam/mobject/explicitplacement.hpp"
#include "steam/mobject/test-dummy-mobject.hpp"
#include "steam/test/media-access-mock.hpp"
#include "lib/depend-inject.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/format-cout.hpp"
namespace steam {
namespace mobject {
namespace test {
using lib::Symbol;
using lib::time::Duration;
using lib::time::FSecs;
using lib::time::Time;
// using session::Clip;
// using session::PMedia;
using MediaAccessMock = lib::DependInject<vault::MediaAccessFacade>
::Local<vault::test::MediaAccessMock>;
using namespace mobject::test;
using PDummy = TestPlacement<DummyMO>;
/*****************************************************************************//**
* @test cover the common behaviour of all MObjects.
* @note the MObject interface is still very preliminary (as of 10/10).
* It is expected to support some kind of metadata and object serialisation
*
* @see mobject::MObject
* @see mobject::Placement
*/
class MObjectInterface_test : public Test
{
virtual void
run (Arg)
{
MediaAccessMock useMockMedia;
PMO testClip1 = asset::Media::create("test-1", asset::VIDEO)->createClip();
PMO testClip2 = asset::Media::create("test-2", asset::VIDEO)->createClip();
// set up a tie to fixed start positions (i.e. "properties of placement")
testClip1.chain(Time(FSecs(10)));
testClip2.chain(Time(FSecs(20)));
Symbol labelType ("dummyLabel");
PMO testLabel1 = MObject::create (labelType);
testLabel1.chain(Time(FSecs(30)));
PDummy testDummy1(*new DummyMO);
PDummy testDummy2(*new TestSubMO1);
CHECK (testClip1->isValid());
CHECK (testClip2->isValid());
CHECK (testLabel1->isValid());
CHECK (testDummy1->isValid());
CHECK (testDummy2->isValid());
Duration lenC1 = testClip1->getLength();
Duration lenC2 = testClip2->getLength();
Duration lenL1 = testLabel1->getLength();
CHECK (lenC1 > Time::ZERO);
CHECK (lenC2 > Time::ZERO);
CHECK (lenL1 ==Time::ZERO);
cout << testClip1->shortID() << endl;
cout << testClip2->shortID() << endl;
cout << testLabel1->shortID() << endl;
cout << testDummy1->shortID() << endl;
cout << testDummy2->shortID() << endl;
}
};
/** Register this test class... */
LAUNCHER (MObjectInterface_test, "unit session");
}}} // namespace steam::mobject::test