LUMIERA.clone/src/steam/mobject/session/session-impl.hpp
Ichthyostega 20392eee1c clean-up: successfully replaced the old fixed type sequence (closes: #987)
This resolves an intricate problem related to metaprogramming with
variadic templates and function signatures. Due to exceptional complexity,
a direct solution was blocked for several years, and required a better
organisation of the support code involved; several workarounds were
developed, gradually leading to a transition path, which could now
be completed in an focused clean-up effort over the last week.

Metaprogramming with sequences of types is organised into three layers:
- simple tasks can be solved with the standard facilities of the language,
  using pattern match with variadic template specialisations
- the ''type-sequence'' construct `Types<T...>` takes the centre stage
  for the explicit definition of collections of types; it can be re-bound
  to other variadic templates and supports simple direct manipulation
- for more elaborate and advanced processing tasks, a ''Loki-style type list''
  can be obtained from a type-sequence, allowing to perform recursive
  list processing task with a technique similar to LISP.
2025-06-07 18:04:59 +02:00

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/*
SESSION-IMPL.hpp - holds the complete session data to be edited by the user
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
*/
/** @file session-impl.hpp
** Session and SessionServices Implementation classes.
** Session and the corresponding Manager are primary Interfaces
** to control the behaviour of the editing part of the application.
** All all implementation complexities are hidden behind a "PImpl".
**
** This file contains the implementation level API, it should never
** be included by client code. Besides the actual SessionImpl, a set
** of further implementation level services is provided for use by
** Steam-Layer's internals. These additional SessionServices are to be
** accessed through dedicated headers and interface classes (typically
** through static access functions), thereby abstracting from the actual
** session implementation. Within this file, the implementation of these
** SessionServices is wired up with the SessionImpl object.
**
** @see Session public API
** @see session-services.hpp
** @see session-service-access-test.cpp for a complete simplified mock session manager
**
*/
#ifndef STEAM_MOBJECT_SESSION_SESSIONIMPL_H
#define STEAM_MOBJECT_SESSION_SESSIONIMPL_H
#include "steam/mobject/session.hpp"
#include "steam/fixture/fixture.hpp"
#include "steam/mobject/session/placement-index.hpp"
#include "steam/mobject/session/session-services.hpp"
#include "steam/mobject/session/session-interface-modules.hpp"
#include "steam/mobject/session/session-service-fetch.hpp"
#include "steam/mobject/session/session-service-explore-scope.hpp"
#include "steam/mobject/session/session-service-mock-index.hpp"
#include "steam/mobject/session/session-service-defaults.hpp"
#include "steam/mobject/session/placement-index-query-resolver.hpp"
namespace steam {
namespace mobject {
namespace session {
using fixture::PFixture;
/**
* Implementation class for the Session interface
*/
class SessionImpl
: protected SessionInterfaceModules
, public mobject::Session
{
PlacementIndex contents_;
PFixture fixture_;
/* ==== Session API ==== */
virtual bool isValid() override;
virtual MObjectRef attach (PMO const& placement) override;
virtual bool detach (PMO const& placement) override;
virtual MObjectRef getRoot() override;
virtual PFixture& getFixture() override;
virtual void rebuildFixture() override;
protected: /* == management API === */
SessionImpl ();
void clear ();
friend class SessManagerImpl;
PlacementIndex&
getPlacementIndex()
{
ENSURE (contents_.isValid());
return contents_;
}
};
/* ===== providing internal services for Steam ===== */
template<class IMPL>
struct ServiceAccessPoint<SessionServiceFetch, IMPL>
: IMPL
{
bool
isRegisteredID (PMO::ID const& placementID)
{
return IMPL::getPlacementIndex().contains (placementID); //never throws
}
PMO&
resolveID (PMO::ID const& placementID)
{
return IMPL::getPlacementIndex().find (placementID); //may throw
}
};
template<class IMPL>
struct ServiceAccessPoint<SessionServiceMutate, IMPL>
: IMPL
{
PMO::ID const&
insertCopy (PMO const& newPlacement, PMO::ID const& scope)
{
return index().insert (newPlacement,scope);
}
bool
purgeScopeRecursively (PMO::ID const& scope)
{
size_t siz = index().size();
if (index().contains (scope))
index().clear (scope);
ENSURE (!index().contains (scope) || (scope == index().getRoot().getID()));
ENSURE (siz >= index().size());
return siz != index().size();
}
bool
detachElement (PMO::ID const& placementID)
{
return index().remove (placementID);
}
private:
PlacementIndex&
index()
{
return IMPL::getPlacementIndex();
}
};
template<class IMPL>
struct ServiceAccessPoint<SessionServiceExploreScope, IMPL>
: IMPL
{
QueryResolver&
getScopeQueryResolver()
{
return resolvingWrapper_;
}
PlacementMO&
getScope (PlacementMO const& placement2locate)
{
return IMPL::getPlacementIndex().getScope(placement2locate);
}
PlacementMO&
getScope (PlacementMO::ID const& placement2locate)
{
return IMPL::getPlacementIndex().getScope(placement2locate);
}
PlacementMO&
getScopeRoot()
{
return IMPL::getPlacementIndex().getRoot();
}
private:
PlacementIndexQueryResolver resolvingWrapper_;
/** indirection to use the \em currently defined
* index access point (might be a test mock) */
struct
AccessCurrentIndex
{
IMPL& accessPoint_;
PlacementIndex& operator() (void) { return accessPoint_.getPlacementIndex(); }
AccessCurrentIndex (IMPL& impl) : accessPoint_(impl) { }
};
protected:
ServiceAccessPoint()
: resolvingWrapper_(AccessCurrentIndex (*this))
{ }
};
template<class IMPL>
struct ServiceAccessPoint<SessionServiceMockIndex, IMPL>
: IMPL
{
PlacementIndex&
getPlacementIndex()
{
if (mockIndex_ && mockIndex_->isValid())
return *mockIndex_;
else
return IMPL::getPlacementIndex();
}
void
reset_PlacementIndex (PlacementIndex* alternativeIndex =0)
{
mockIndex_ = alternativeIndex;
}
protected:
ServiceAccessPoint()
: mockIndex_(0)
{ }
private:
PlacementIndex* mockIndex_;
};
template<class IMPL>
struct ServiceAccessPoint<SessionServiceDefaults, IMPL>
: IMPL
// , SessionServiceDefaults
{
////////////////////////////TODO
};
class SessManagerImpl;
/**
* actual configuration of the session implementation compound:
* forming an inheritance chain of all internal SesssionServices
* stacked on top of the SessionImpl class.
* @note SessionImplAPI is actually used within the SessManagerImpl
* to create "the session" instance and expose it through the
* global Session PImpl
*/
using SessionImplAPI = SessionServices< Types< SessionServiceFetch
, SessionServiceMutate
, SessionServiceExploreScope
, SessionServiceMockIndex
, SessionServiceDefaults
> // List of the APIs to provide
, SessManagerImpl // frontend for access
, SessionImpl // implementation base class
>; //
}}} // namespace steam::mobject::session
#endif