This resolves an intricate problem related to metaprogramming with variadic templates and function signatures. Due to exceptional complexity, a direct solution was blocked for several years, and required a better organisation of the support code involved; several workarounds were developed, gradually leading to a transition path, which could now be completed in an focused clean-up effort over the last week. Metaprogramming with sequences of types is organised into three layers: - simple tasks can be solved with the standard facilities of the language, using pattern match with variadic template specialisations - the ''type-sequence'' construct `Types<T...>` takes the centre stage for the explicit definition of collections of types; it can be re-bound to other variadic templates and supports simple direct manipulation - for more elaborate and advanced processing tasks, a ''Loki-style type list'' can be obtained from a type-sequence, allowing to perform recursive list processing task with a technique similar to LISP.
144 lines
5.1 KiB
C++
144 lines
5.1 KiB
C++
/*
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BuilderTool(Test) - specialised visitor used within the builder for processing Placements
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file builder-tool-test.cpp
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** unit test \ref BuilderTool_test
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*/
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#include "lib/test/run.hpp"
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#include "steam/mobject/builder/buildertool.hpp"
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#include "steam/mobject/placement.hpp"
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#include "steam/asset/category.hpp"
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#include "steam/asset/media.hpp"
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#include "steam/mobject/session/clip.hpp"
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#include "steam/mobject/test-dummy-mobject.hpp"
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#include "vault/media-access-mock.hpp"
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#include "lib/depend-inject.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/util.hpp"
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using std::string;
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namespace steam {
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namespace mobject {
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namespace builder {
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namespace test {
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using session::Clip;
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using session::AbstractMO;
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using namespace mobject::test;
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using MediaAccessMock = lib::DependInject<vault::MediaAccessFacade>
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::Local<vault::test::MediaAccessMock>;
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/**
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* BuilderTool implementation for checking the invocation of the correct
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* \c treat() function and for accessing the original Placement from
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* within this invocation. It is declared to be applicable to Clip
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* and DummyMO objects (wrapped into any acceptable shared-ptr).
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* Intentionally, we omit to declare it applicable to TestSubMO2 instances.
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* In reality this would be a case of misconfiguration, because TestSubMO2
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* is defined to be processable and consequently has an `apply()` function,
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* which, due to this omission can't find a dispatcher entry when invoked,
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* so it will call the \c onUnknown(Buildable&) instead
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*/
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class TestTool
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: public Applicable<TestTool, Types<Clip, DummyMO>::List>
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{
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public:
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string log_;
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void treat (Clip& c)
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{
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Placement<Clip>& pC = getPlacement<Clip>();
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cout << "Clip on media : "<< pC->getMedia() <<"\n";
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CHECK (pC->operator==(c));
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log_ = string (pC);
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}
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void treat (AbstractMO&)
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{
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cout << "treat (AbstractMO&);\n";
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log_ = string (getPlacement<MObject>());
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}
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void onUnknown (Buildable&)
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{
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cout << "catch-all-function called...\n";
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log_ = string (getPlacement<MObject>());
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}
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};
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/*********************************************************************************//**
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* @test the generic visitor pattern specialised for treating MObjects in the builder.
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* Besides using existing MObject types (at the moment session::Clip),
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* we create a yet-unknown new MObject subclass. When passing such to any
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* BuilderTool subclass, the compiler enforces the definition of a catch-all
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* function, which is called, when there is no other applicable \c treat(MO&)
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* function. Note further, within the specific treat-functions we get direct
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* references, without interfering with Placements and memory management.
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* But from within the \c treat() function, we may access the wrapper object
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* (i.e. shared_ptr, or lumiera::P or Placement) used when invoking the
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* BuilderTool by using the protected interface on BuilderTool.
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*
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* @see VisitingTool_test for checking general visitor functionality
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*/
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class BuilderTool_test : public Test
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{
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virtual void
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run(Arg)
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{
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MediaAccessMock useMockMedia;
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TestTool t1;
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BuilderTool& tool = t1;
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Placement<Clip> clip = asset::Media::create("test-1", asset::VIDEO)->createClip();
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TestPlacement<> test1(*new TestSubMO1);
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TestPlacement<> test2(*new TestSubMO2);
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cout << "apply (tool, clip);\n";
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apply (tool, clip);
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INFO (test, "got Wrapper = %s", t1.log_.c_str());
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CHECK (t1.log_ == string(clip));
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cout << "apply (tool, test1);\n";
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apply (tool, test1);
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INFO (test, "got Wrapper = %s", t1.log_.c_str());
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CHECK (t1.log_ == string(test1));
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cout << "apply (tool, test2);\n";
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apply (tool, test2);
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INFO (test, "got Wrapper = %s", t1.log_.c_str());
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CHECK (t1.log_ == string(test2));
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}
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};
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/** Register this test class... */
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LAUNCHER (BuilderTool_test, "unit builder");
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}}}} // namespace steam::mobject::builder::test
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