* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
126 lines
3.8 KiB
C++
126 lines
3.8 KiB
C++
/*
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MObjectInterface(Test) - covers behaviour common to all MObjects
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Copyright (C)
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2010, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file mobject-interface-test.cpp
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** unit test \ref MObjectInterface_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/symbol.hpp"
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#include "steam/asset/media.hpp"
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#include "steam/mobject/mobject.hpp"
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#include "steam/mobject/session/mobjectfactory.hpp"
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//#include "steam/mobject/mobject-ref.hpp"
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#include "steam/mobject/placement.hpp"
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//#include "steam/mobject/placement-ref.hpp"
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//#include "steam/mobject/session/placement-index.hpp"
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//#include "steam/mobject/session/session-service-mock-index.hpp"
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//#include "steam/mobject/session/clip.hpp"
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//#include "steam/mobject/explicitplacement.hpp"
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#include "steam/mobject/test-dummy-mobject.hpp"
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#include "vault/media-access-mock.hpp"
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#include "lib/depend-inject.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/format-cout.hpp"
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namespace steam {
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namespace mobject {
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namespace test {
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// using lib::test::showSizeof;
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using lib::Symbol;
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using lib::time::Duration;
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using lib::time::FSecs;
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using lib::time::Time;
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// using session::Clip;
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// using session::PMedia;
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using MediaAccessMock = lib::DependInject<vault::MediaAccessFacade>
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::Local<vault::test::MediaAccessMock>;
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using namespace mobject::test;
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typedef TestPlacement<DummyMO> PDummy;
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/*****************************************************************************//**
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* @test cover the common behaviour of all MObjects.
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* @note the MObject interface is still very preliminary (as of 10/10).
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* It is expected to support some kind of metadata and object serialisation
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*
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* @see mobject::MObject
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* @see mobject::Placement
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*/
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class MObjectInterface_test : public Test
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{
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virtual void
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run (Arg)
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{
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MediaAccessMock useMockMedia;
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PMO testClip1 = asset::Media::create("test-1", asset::VIDEO)->createClip();
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PMO testClip2 = asset::Media::create("test-2", asset::VIDEO)->createClip();
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// set up a tie to fixed start positions (i.e. "properties of placement")
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testClip1.chain(Time(FSecs(10)));
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testClip2.chain(Time(FSecs(20)));
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Symbol labelType ("dummyLabel");
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PMO testLabel1 = MObject::create (labelType);
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testLabel1.chain(Time(FSecs(30)));
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PDummy testDummy1(*new DummyMO);
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PDummy testDummy2(*new TestSubMO1);
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CHECK (testClip1->isValid());
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CHECK (testClip2->isValid());
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CHECK (testLabel1->isValid());
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CHECK (testDummy1->isValid());
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CHECK (testDummy2->isValid());
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Duration lenC1 = testClip1->getLength();
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Duration lenC2 = testClip2->getLength();
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Duration lenL1 = testLabel1->getLength();
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CHECK (lenC1 > Time::ZERO);
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CHECK (lenC2 > Time::ZERO);
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CHECK (lenL1 ==Time::ZERO);
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cout << testClip1->shortID() << endl;
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cout << testClip2->shortID() << endl;
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cout << testLabel1->shortID() << endl;
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cout << testDummy1->shortID() << endl;
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cout << testDummy2->shortID() << endl;
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}
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};
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/** Register this test class... */
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LAUNCHER (MObjectInterface_test, "unit session");
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}}} // namespace steam::mobject::test
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