LUMIERA.clone/tests/core/steam
Ichthyostega 2068278616 Invocation: resume integration of Node building
After this extended excursion to lift the internals of Node invocation
to the use of structured and typed data (notably the invocation parameters),
the »Playback Vertical Slice« continues to push ahead towards the goal of integration.

The existing code has been re-oriented and some aspects of node invocation have been reworked
in a prototyping effort, which (in part though the aforementioned rework)
is meanwhile on a good path to lead to a consolidated final version.
 * ✔ building a simple Render Node works now with the revamped code
 * 🔁invoking this simple Node ''should be just one step away'' (since all parts are known to work)
 *  the next step would then be to build a Node outfitted with a ''Parameter Functor'', which is the new concept introduced by recent changes
 *  this should then get us at the point to take the hurdle of invoking one of our **Random Test** functions as a Render Node
2024-12-22 19:47:36 +01:00
..
asset Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
control Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
engine Invocation: resume integration of Node building 2024-12-22 19:47:36 +01:00
fixture Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
mobject Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
play Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
render-segment-test.cpp Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00