* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
559 lines
17 KiB
C++
559 lines
17 KiB
C++
/*
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LinkedElements(Test) - verify the intrusive single linked list template
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Copyright (C)
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2012, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file linked-elements-test.cpp
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** unit test \ref LinkedElements_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "lib/util.hpp"
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#include "lib/allocation-cluster.hpp"
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#include "lib/linked-elements.hpp"
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#include "lib/test/tracking-dummy.hpp"
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#include "lib/iter-source.hpp"
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#include <memory>
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namespace lib {
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namespace test{
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namespace error = lumiera::error;
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using util::isnil;
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using util::isSameObject;
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using LERR_(ITER_EXHAUST);
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namespace { // test data...
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LUMIERA_ERROR_DEFINE(PROVOKED_FAILURE, "provoked failure");
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const uint NUM_ELEMENTS = 500;
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int exception_trigger = -1;
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inline void __triggerErrorAt(int i) { exception_trigger = i; }
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inline void __triggerError_reset() { exception_trigger =-1; }
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/**
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* Test-Element, supporting intrusive linked list storage.
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* Also tracks ctor/dtor calls by virtue of the Dummy baseclass.
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*/
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struct Nummy
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: Dummy
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{
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Nummy* next;
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Nummy()
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: Dummy()
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, next{0}
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{ }
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explicit
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Nummy (int i)
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: Dummy{i}
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, next{0}
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{
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if (i == exception_trigger)
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throw error::Fatal("simulated error", LUMIERA_ERROR_PROVOKED_FAILURE);
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}
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};
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/**
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* to demonstrate holding subclasses
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*/
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template<uint I>
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struct Num
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: Nummy
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{
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void* storage[I]; // note size depends on template parameter
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Num (int i=0, int j=0, int k=0)
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: Nummy(I+i+j+k)
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{ }
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};
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/**
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* Helper to produce a pre-determined series
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* of objects to populate a LinkedElements list.
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* @note just happily heap allocating new instances
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* and handing them out. The LinkedElements list
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* will take ownership of them and care for
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* clean de-allocation.
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*/
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class NummyGenerator
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: public IterSource<Nummy>
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{
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uint maxNum_;
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virtual Pos
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firstResult()
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{
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return new Nummy(1);
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}
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virtual void
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nextResult(Pos& num)
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{
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uint current = num->getVal();
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if (maxNum_ <= current)
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num = 0;
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else
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num = new Nummy(current+1);
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}
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public:
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NummyGenerator (uint maxElms)
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: maxNum_(maxElms)
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{ }
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};
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/** Iterator-Frontend to generate this series of objects */
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class Populator
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: public NummyGenerator::iterator
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{
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public:
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explicit
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Populator (uint numElms)
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: NummyGenerator::iterator (
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NummyGenerator::build (new NummyGenerator(numElms)))
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{ }
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};
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inline uint
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sum (uint n)
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{
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return n*(n+1) / 2;
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}
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}//(End) test data and helpers
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/// default case: ownership for heap allocated nodes
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using List = LinkedElements<Nummy>;
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/// managing existing node elements without taking ownership
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using ListNotOwner = LinkedElements<Nummy, linked_elements::NoOwnership>;
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/****************************************************************//**
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* @test cover our custom single linked list template,
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* in combination with Lumiera Forward Iterators
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* and the usage of a custom allocator.
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*/
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class LinkedElements_test : public Test
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{
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virtual void
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run (Arg)
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{
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simpleUsage();
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iterating();
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reverseList();
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verify_nonOwnership();
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verify_ExceptionSafety();
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populate_by_iterator();
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verify_RAII_safety();
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verify_customAllocator();
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}
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void
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simpleUsage()
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{
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CHECK (0 == Dummy::checksum());
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{
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List elements;
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CHECK (isnil (elements));
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CHECK (0 == elements.size());
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CHECK (0 == Dummy::checksum());
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elements.emplace<Nummy>(1);
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elements.emplace<Nummy>(2);
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elements.emplace<Nummy>(3);
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elements.emplace<Nummy>(4);
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elements.emplace<Nummy>(5);
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CHECK (!isnil (elements));
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CHECK (5 == elements.size());
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CHECK (0 != Dummy::checksum());
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CHECK (Dummy::checksum() == elements[0].getVal()
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+ elements[1].getVal()
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+ elements[2].getVal()
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+ elements[3].getVal()
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+ elements[4].getVal());
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elements.clear();
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CHECK (isnil (elements));
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CHECK (0 == elements.size());
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CHECK (0 == Dummy::checksum());
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elements.emplace<Nummy>();
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elements.emplace<Nummy>();
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elements.emplace<Nummy>();
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CHECK (3 == elements.size());
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CHECK (0 != Dummy::checksum());
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}
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CHECK (0 == Dummy::checksum());
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}
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void
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iterating()
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{
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CHECK (0 == Dummy::checksum());
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{
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List elements;
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for (uint i=1; i<=NUM_ELEMENTS; ++i)
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elements.emplace<Nummy>(i);
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// since elements where pushed,
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// they should appear in reversed order
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int check=NUM_ELEMENTS;
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List::iterator ii = elements.begin();
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while (ii)
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{
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CHECK (check == ii->getVal());
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CHECK (check == ii->calc(+5) - 5);
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--check;
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++ii;
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}
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CHECK (0 == check);
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// Test the const iterator
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List const& const_elm (elements);
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check = NUM_ELEMENTS;
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List::const_iterator cii = const_elm.begin();
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while (cii)
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{
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CHECK (check == cii->getVal());
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--check;
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++cii;
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}
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CHECK (0 == check);
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// Verify correct behaviour of iteration end
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CHECK (! (elements.end()));
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CHECK (isnil (elements.end()));
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VERIFY_ERROR (ITER_EXHAUST, *elements.end() );
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VERIFY_ERROR (ITER_EXHAUST, ++elements.end() );
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CHECK (ii == elements.end());
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CHECK (ii == List::iterator());
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CHECK (cii == elements.end());
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CHECK (cii == List::const_iterator());
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VERIFY_ERROR (ITER_EXHAUST, ++ii );
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VERIFY_ERROR (ITER_EXHAUST, ++cii );
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}
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CHECK (0 == Dummy::checksum());
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}
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void
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reverseList()
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{
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CHECK (0 == Dummy::checksum());
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{
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List list;
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CHECK (isnil (list));
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list.reverse();
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CHECK (isnil (list));
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CHECK (0 == Dummy::checksum());
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list.emplace<Nummy>(1);
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CHECK (not isnil (list));
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CHECK (1 == list[0].getVal());
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CHECK (1 == Dummy::checksum());
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list.reverse();
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CHECK (1 == Dummy::checksum());
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CHECK (1 == list[0].getVal());
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CHECK (not isnil (list));
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list.emplace<Nummy>(2);
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CHECK (not isnil (list));
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CHECK (2 == list.size());
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CHECK (2 == list[0].getVal());
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CHECK (2+1 == Dummy::checksum());
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list.reverse();
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CHECK (1+2 == Dummy::checksum());
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CHECK (1 == list[0].getVal());
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CHECK (2 == list.size());
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list.emplace<Nummy>(3);
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CHECK (3 == list.size());
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CHECK (3 == list.top().getVal());
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CHECK (3+1+2 == Dummy::checksum());
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list.reverse();
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CHECK (2 == list[0].getVal());
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CHECK (1 == list[1].getVal());
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CHECK (3 == list[2].getVal());
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List::iterator ii = list.begin();
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CHECK (2 == ii->getVal());
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++ii;
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CHECK (1 == ii->getVal());
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++ii;
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CHECK (3 == ii->getVal());
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++ii;
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CHECK (isnil (ii));
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CHECK (2+1+3 == Dummy::checksum());
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list.emplace<Nummy>(4);
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CHECK (4 == list.top().getVal());
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CHECK (3 == list[3].getVal());
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list.reverse();
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CHECK (3 == list[0].getVal());
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CHECK (1 == list[1].getVal());
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CHECK (2 == list[2].getVal());
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CHECK (4 == list[3].getVal());
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CHECK (3+1+2+4 == Dummy::checksum());
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}
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CHECK (0 == Dummy::checksum());
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}
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/** @test add some node elements to the LinkedElements list
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* but without taking ownership or performing any
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* memory management. This usage pattern is helpful
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* when the node elements are already managed elsewhere.
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* @note we're still (intrusively) using the next pointer
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* within the node elements. This means, that still
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* a given node can't be member in multiple lists.
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*/
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void
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verify_nonOwnership()
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{
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CHECK (0 == Dummy::checksum());
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{
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ListNotOwner elements;
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CHECK (isnil (elements));
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Num<22> n2;
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Num<44> n4;
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Num<66> n6;
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CHECK (22+44+66 == Dummy::checksum());
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elements.push(n2);
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elements.push(n4);
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elements.push(n6);
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CHECK (!isnil (elements));
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CHECK (3 == elements.size());
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CHECK (22+44+66 == Dummy::checksum()); // not altered: we're referring the originals
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CHECK (66 == elements[0].getVal());
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CHECK (44 == elements[1].getVal());
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CHECK (22 == elements[2].getVal());
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CHECK (isSameObject(n2, elements[2]));
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CHECK (isSameObject(n4, elements[1]));
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CHECK (isSameObject(n6, elements[0]));
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elements.clear();
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CHECK (isnil (elements));
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CHECK (22+44+66 == Dummy::checksum()); // referred elements unaffected
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}
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CHECK (0 == Dummy::checksum());
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}
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void
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verify_ExceptionSafety()
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{
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CHECK (0 == Dummy::checksum());
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{
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List elements;
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CHECK (isnil (elements));
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__triggerErrorAt(3);
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elements.emplace<Nummy>(1);
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elements.emplace<Nummy>(2);
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CHECK (1+2 == Dummy::checksum());
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VERIFY_ERROR (PROVOKED_FAILURE, elements.emplace<Nummy>(3) );
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CHECK (1+2 == Dummy::checksum());
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CHECK (2 == elements.size());
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CHECK (2 == elements[0].getVal());
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CHECK (1 == elements[1].getVal());
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elements.clear();
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CHECK (0 == Dummy::checksum());
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__triggerError_reset();
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}
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CHECK (0 == Dummy::checksum());
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}
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void
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populate_by_iterator()
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{
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CHECK (0 == Dummy::checksum());
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{
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Populator yieldSomeElements(NUM_ELEMENTS);
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List elements (yieldSomeElements);
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CHECK (!isnil (elements));
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CHECK (NUM_ELEMENTS == elements.size());
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CHECK (sum(NUM_ELEMENTS) == Dummy::checksum());
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int check=NUM_ELEMENTS;
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List::iterator ii = elements.begin();
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while (ii)
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{
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CHECK (check == ii->getVal());
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--check;
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++ii;
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}
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CHECK (0 == check);
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}
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CHECK (0 == Dummy::checksum());
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}
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/** @test to support using LinkedElements within RAII-style components,
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* all the elements might be added in one sway, by pulling them
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* from a Lumiera Forward Iterator. In case this is done in the
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* ctor, any exception while doing so will trigger cleanup
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* of all elements (and then failure of the ctor altogether)
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*/
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void
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verify_RAII_safety()
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{
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CHECK (0 == Dummy::checksum());
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__triggerErrorAt(3);
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Populator yieldSomeElements(NUM_ELEMENTS);
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VERIFY_ERROR (PROVOKED_FAILURE, List elements(yieldSomeElements) );
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CHECK (0 == Dummy::checksum());
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__triggerError_reset();
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}
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/** Policy to use an Allocation cluster,
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* but also to invoke all object destructors */
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struct UseAllocationCluster
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{
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typedef AllocationCluster& CustomAllocator;
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CustomAllocator cluster_;
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UseAllocationCluster (CustomAllocator clu)
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: cluster_(clu)
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{ }
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template<class TY, typename...ARGS>
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TY*
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create (ARGS&& ...args)
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{
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return & cluster_.create<TY> (std::forward<ARGS> (args)...);
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}
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void dispose (void*) { /* does nothing */ }
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};
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/** @test use custom allocator to create list elements
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* - a dedicated policy allows to refer to an existing AllocationCluster
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* and to arrange for all object destructors to be called when this
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* cluster goes out of scope
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* - a C++ standard allocator can also be used; as an example, again an
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* AllocationCluster is used, but this time with the default adapter,
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* which places objects tight and skips invocation of destructors;
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* however, since the LinkedElements destructor is called, it
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* walks all elements and delegates through std::allocator_traits,
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* which will invoke the (virtual) base class destructors.
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*/
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void
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verify_customAllocator()
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{
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CHECK (0 == Dummy::checksum());
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{
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AllocationCluster cluster;
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LinkedElements<Nummy, UseAllocationCluster> elements(cluster);
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elements.emplace<Num<1>> (2);
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elements.emplace<Num<3>> (4,5);
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elements.emplace<Num<6>> (7,8,9);
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const size_t EXPECT = sizeof(Num<1>) + sizeof(Num<3>) + sizeof(Num<6>)
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+ 3*2*sizeof(void*); // ◁┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄overhead for storing 3 dtor-invokers
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CHECK (EXPECT == cluster.numBytes());
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CHECK (sum(9) == Dummy::checksum());
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CHECK (3 == elements.size());
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CHECK (1+2 == elements[2].getVal());
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CHECK (3+4+5 == elements[1].getVal());
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CHECK (6+7+8+9 == elements[0].getVal());
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elements.clear();
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CHECK (EXPECT == cluster.numBytes());
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CHECK (sum(9) == Dummy::checksum());
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// note: elements won't be discarded unless
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// the AllocationCluster goes out of scope
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}
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CHECK (0 == Dummy::checksum());
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{
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// now use AllocationCluster through the default allocator adapter...
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AllocationCluster cluster;
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using Allo = AllocationCluster::Allocator<Nummy>;
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using Elms = LinkedElements<Nummy, linked_elements::OwningAllocated<Allo>>;
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Elms elements{cluster.getAllocator<Nummy>()};
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elements.emplace<Num<1>> (2);
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elements.emplace<Num<3>> (4,5);
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const size_t EXPECT = sizeof(Num<1>) + sizeof(Num<3>);
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CHECK (EXPECT == cluster.numBytes());
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CHECK (sum(5) == Dummy::checksum());
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CHECK (2 == elements.size());
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CHECK (1+2 == elements[1].getVal());
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CHECK (3+4+5 == elements[0].getVal());
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// note: this time the destructors will be invoked
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// from LinkedElements::clear(), but not from
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// the destructor of AllocationCluster
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}
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CHECK (0 == Dummy::checksum());
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}
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};
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LAUNCHER (LinkedElements_test, "unit common");
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}} // namespace lib::test
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