216 lines
6.9 KiB
C++
216 lines
6.9 KiB
C++
/*
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COMMAND-DEF.hpp - defining and binding a Proc-Layer command
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file command-def.hpp
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** Actually defining a command and binding it to execution parameters.
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** While the header command.hpp contains everything needed for executing and
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** commands and referring to them, this more heavy-weight header is needed when
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** \em defining the concrete operations to be encapsulated into a command. To
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** create a command, you need to provide three functors (for the actual operation,
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** the undo operation and for capturing undo state prior to invoking the operation).
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** Besides, you provide a \em binding, thus creating a closue out of these three
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** function objects and a set of actual parameters. This closure effectively is
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** the command, which in a last step can be either dispatched, stored or
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** invoked immediately.
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** //TODO
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**
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** @see Command
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** @see Mutation
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** @see CommandClosure
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** @see ProcDispatcher
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** @see CommandBasic_test simple usage example
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**
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*/
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#ifndef CONTROL_COMMAND_DEF_H
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#define CONTROL_COMMAND_DEF_H
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//#include "pre.hpp"
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#include "include/symbol.hpp"
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#include "proc/control/command.hpp"
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#include "proc/control/command-signature.hpp"
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#include "proc/control/command-mutation.hpp"
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#include "proc/control/command-closure.hpp"
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#include "lib/meta/function.hpp"
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#include "lib/meta/typelist.hpp"
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#include "lib/meta/typelist-util.hpp"
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#include "lib/meta/tuple.hpp"
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#include "lib/bool-checkable.hpp"
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//#include <tr1/memory>
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#include <tr1/functional>
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namespace control {
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using lumiera::Symbol;
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// using std::tr1::shared_ptr;
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using std::tr1::function;
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using lumiera::typelist::FunctionSignature;
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using lumiera::typelist::FunctionTypedef;
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using lumiera::typelist::Types;
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//using lumiera::typelist::NullType;
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using lumiera::typelist::Tuple;
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namespace stage { ///< helpers for the building up a command definition
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template<typename SIG, typename MEM>
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struct UndoDefinition
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{
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typedef typename FunctionSignature< function<SIG> >::Args BasicArgs;
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typedef typename FunctionTypedef<MEM,BasicArgs>::Sig UndoCaptureSig;
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UndoDefinition (function<UndoCaptureSig>& undoCapOperation)
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{
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cout << showSizeof(undoCapOperation) << endl;
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UNIMPLEMENTED ("re-fetch command definition and augment it with Functor for capturing Undo information");
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}
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template<typename SIG2>
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UndoDefinition&
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undoOperation (SIG2& how_to_Undo)
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{
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typedef typename UndoSignature<SIG2>::UndoOp_Sig UndoSig;
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function<UndoSig> opera3 (how_to_Undo);
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UNIMPLEMENTED ("store actual Undo-Functor into the command definition held by the enclosing UndoDefinition instance");
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return *this;
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}
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template
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< typename T1
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, typename T2
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>
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UndoDefinition& ///////TODO return here the completed Command
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bind ( T1& p1
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, T2& p2
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)
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{
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typedef Types<T1,T2> ArgTypes;
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Tuple<ArgTypes> params(p1,p2);
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Closure<SIG> clo (params);
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cout << showSizeof(clo) << endl;
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UNIMPLEMENTED ("complete Command definition by closing all functions");
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return *this;
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}
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};
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/** type re-binding helper: create a suitable UndoDefinition type,
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* based on the UndoSignature template instance given as parameter */
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template<typename U_SIG>
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struct BuildUndoDefType
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{
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typedef UndoDefinition<typename U_SIG::OperateSig, typename U_SIG::Memento> Type;
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};
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template<typename SIG>
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struct BasicDefinition
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{
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BasicDefinition(function<SIG>& operation)
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{
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cout << showSizeof(operation) << endl;
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UNIMPLEMENTED ("create new command object and store the operation functor");
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}
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template<typename SIG2>
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typename BuildUndoDefType<UndoSignature<SIG2> >::Type
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captureUndo (SIG2& how_to_capture_UndoState)
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{
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typedef typename UndoSignature<SIG2>::CaptureSig UndoCapSig;
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typedef typename BuildUndoDefType<UndoSignature<SIG2> >::Type SpecificUndoDefinition;
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function<UndoCapSig> opera2 (how_to_capture_UndoState);
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return SpecificUndoDefinition (opera2);
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}
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};
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} // (END) namespace stage (definition process)
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/**
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* Helper class used solely for \em defining a Command-Object.
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* This technique is known as "fluent API", see http://en.wikipedia.org/wiki/Fluent_interface
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* The basic idea is for the user to create a disposable instance of this definition helper,
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* only for calling a chain of definition functions, which internally build the actual Command object.
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* Finally, the created Command object will be stored into a registry or handed over to the
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* ProcDispatcher. To give an example:
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* \code
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* CommandDefinition ("test.command1")
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* .operation (command1::operate) // provide the function to be executed as command
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* .captureUndo (command1::capture) // provide the function capturing Undo state
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* .undoOperation (command1::undoIt) // provide the function which might undo the command
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* .bind (obj, randVal) // bind to the actual command parameters
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* .executeSync(); // convenience call, forwarding the Command to dispatch.
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* \endcode
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*
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*/
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class CommandDef
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: public lib::BoolCheckable<CommandDef>
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{
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Symbol id_;
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public:
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CommandDef (Symbol cmdID)
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: id_(cmdID)
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{ }
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template<typename SIG>
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stage::BasicDefinition<SIG>
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operation (SIG& operation_to_define)
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{
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function<SIG> opera1 (operation_to_define);
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return stage::BasicDefinition<SIG>(opera1);
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}
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bool isValid() const;
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};
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////////////////TODO currently just fleshing out the API....
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} // namespace control
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#endif
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