the solution is to introduce a superinterface and let Dispatcher augment that with the specific parts. This way, the Job planning only has to rely on the rather generic stuff (TimeAnchor, FrameCoord) NOTE: this commit makes the whole JobPlanning machinery compilable for the first time! |
||
|---|---|---|
| .. | ||
| asset | ||
| control | ||
| engine | ||
| mobject | ||
| play | ||