215 lines
9.1 KiB
C++
215 lines
9.1 KiB
C++
/*
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DEPEND.hpp - access point to singletons and dependencies
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Copyright (C) Lumiera.org
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2013, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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====================================================================
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This code is heavily inspired by
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The Loki Library (loki-lib/trunk/include/loki/Singleton.h)
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Copyright (c) 2001 by Andrei Alexandrescu
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Loki code accompanies the book:
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Alexandrescu, Andrei. "Modern C++ Design: Generic Programming
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and Design Patterns Applied".
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Copyright (c) 2001. Addison-Wesley. ISBN 0201704315
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*/
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/** @file depend.hpp
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** Singleton services and Dependency Injection.
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** The <b>Singleton Pattern</b> provides a single access point to a class or
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** service and exploits this ubiquitous access point to limit the number of objects
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** of this type to a single shared instance. Within Lumiera, we mostly employ a
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** factory template for this purpose; the intention is to use on-demand initialisation
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** and a standardised lifecycle. In the default configuration, this \c Depend<TY> factory
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** maintains a singleton instance of type TY. The possibility to install other factory
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** functions allows for subclass creation and various other kinds of service management.
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**
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**
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** # Why Singletons? Inversion-of-Control and Dependency Injection
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**
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** Singletons are frequently over-used, and often they serve as disguised
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** global variables to support a procedural programming style. As a remedy, typically
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** the use of a »Dependency Injection Container« is promoted. And -- again typically --
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** these DI containers tend to evolve into heavyweight universal tools and substitute
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** the original problem by metadata hell.
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**
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** Thus, for Lumiera, the choice to use Singletons was deliberate: we understand the
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** Inversion-of-Control principle, yet we want to stay just below the level of building
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** a central application manager core. At the usage site, we access a factory for some
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** service *by name*, where the »name« is actually the type name of an interface or
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** facade. Singleton is used as an _implementation_ of this factory, when the service
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** is self-contained and can be brought up lazily.
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**
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** ## Conventions, Lifecycle and Unit Testing
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**
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** Usually we place an instance of the singleton factory (or some other kind of factory)
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** as a static variable within the interface class describing the service or facade.
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** As a rule, everything accessible as Singleton is sufficiently self-contained to come
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** up any time -- even prior to `main()`. But at shutdown, any deregistration must be done
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** explicitly using a lifecycle hook. Destructors aren't allowed to do _any significant work_
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** beyond releasing references, and we acknowledge that singletons can be released
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** in _arbitrary order_.
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**
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** @see lib::Depend
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** @see lib::DependencyFactory
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** @see lib::test::Depend4Test
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** @see singleton-test.cpp
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** @see dependency-factory-test.cpp
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*/
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#ifndef LIB_DEPEND_H
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#define LIB_DEPEND_H
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#include "lib/sync-classlock.hpp"
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#include "lib/dependency-factory.hpp"
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namespace lib {
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/**
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* Access point to singletons and other kinds of dependencies.
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* Actually this is a Factory object, which is typically placed into a
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* static field of the Singleton (target) class or some otherwise suitable interface.
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* @param SI the class of the Singleton instance
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* @note uses static fields internally, so all factory configuration is shared per type
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* @remark there is an ongoing discussion regarding the viability of the
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* Double Checked Locking pattern, which requires either the context of a clearly defined
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* language memory model (as in Java), or needs to be supplemented by memory barriers.
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* In our case, this debate boils down to the question: does \c pthread_mutex_lock/unlock
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* constitute a memory barrier, such as to force any memory writes happening \em within
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* the singleton ctor to be flushed and visible to other threads when releasing the lock?
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* To my understanding, the answer is yes. See
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* [POSIX](http://www.opengroup.org/onlinepubs/000095399/basedefs/xbd_chap04.html#tag_04_10)
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* @remark we could consider to rely on a _Meyers Singleton_, where the compiler automatically
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* generates the necessary code and guard variable to ensure single-threaded initialisation
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* of the instance variable. But the downside of this approach is that we'd loose access
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* to the singleton instance variable, which then resides within the scope of a single
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* access function. Such would counterfeit the ability to exchange the instance to
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* inject a mock for unit testing.
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* @todo as of 2016, the design could still be improved //////////////////////////////////////////TICKET #1086
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* @param SI the class of the Singleton instance
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*/
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template<class SI>
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class Depend
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{
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typedef ClassLock<SI> SyncLock;
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static SI* volatile instance;
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static DependencyFactory factory;
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public:
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/** Interface to be used by clients for retrieving the service instance.
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* Manages the instance creation, lifecycle and access in multithreaded context.
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* @return instance of class SI. When used in default configuration,
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* this service instance is a singleton
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*/
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SI&
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operator() ()
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{
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if (!instance)
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{
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SyncLock guard;
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if (!instance)
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instance = static_cast<SI*> (factory.buildInstance());
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}
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ENSURE (instance);
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return *instance;
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}
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typedef DependencyFactory::InstanceConstructor Constructor;
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/** default configuration of the dependency factory
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* is to build a singleton instance on demand */
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Depend()
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{
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factory.ensureInitialisation (buildSingleton<SI>());
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}
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/**
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* optionally, the instance creation process can be configured explicitly
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* \em once per type. By default, a singleton instance will be created.
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* Installing another factory function enables other kinds of dependency injection;
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* this configuration must be done \em prior to any use the dependency factory.
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* @param ctor a constructor function, which will be invoked on first usage.
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* @note basically a custom constructor function is responsible to manage any
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* created service instances.
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* @remark typically the \c Depend<TY> factory will be placed into a static variable,
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* embedded into another type or interface. In this case, actual storage for
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* this static variable needs to be allocated within some translation unit.
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* And this is the point where this ctor will be invoked, in the static
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* initialisation phase of the respective translation unit (*.cpp)
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*/
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Depend (Constructor ctor)
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{
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factory.installConstructorFunction (ctor);
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}
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// standard copy operations applicable
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/* === Management / Test support interface === */
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/** temporarily replace the service instance.
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* The purpose of this operation is to support unit testing.
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* @param mock reference to an existing service instance (mock).
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* @return reference to the currently active service instance.
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* @warning this is a dangerous operation and not threadsafe.
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* Concurrent accesses might still get the old reference;
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* the only way to prevent this would be to synchronise
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* \em any access (which is too expensive).
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* This feature should only be used for unit tests thusly.
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* @remark the replacement is not actively managed by the DependencyFactory,
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* it remains in ownership of the calling client (unit test). Typically
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* this test will keep the returned original service reference and
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* care for restoring the original state when done.
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* @see Depend4Test scoped object for automated test mock injection
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*/
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static SI*
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injectReplacement (SI* mock)
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{
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SyncLock guard;
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SI* currentInstance = instance;
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instance = mock;
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return currentInstance;
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}
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};
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// Storage for static per type instance management...
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template<class SI>
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SI* volatile Depend<SI>::instance;
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template<class SI>
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DependencyFactory Depend<SI>::factory;
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} // namespace lib
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#endif
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