188 lines
6.6 KiB
C++
188 lines
6.6 KiB
C++
/*
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MEMENTO-TIE.hpp - capturing and providing state for undoing commands
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file memento-tie.hpp
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** A special binding used by Proc-Layer commands for capturing UNDO state information.
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** The UndoMutation, which is the functor object created and configured by the Command
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** for handling UNDO, utilises a MementoTie (as ctor parameter) for binding together
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** the "undo capture function" and the actual "undo function", by retrieving the
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** memento data or memento object from the former and feeding it to the latter
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** as an additional parameter, when the undo operation is invoked.
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**
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** @see CmdClosure
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** @see UndoMutation
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** @see memento-tie-test.cpp
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**
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*/
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#ifndef CONTROL_MEMENTO_TIE_H
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#define CONTROL_MEMENTO_TIE_H
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//#include "pre.hpp"
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//#include "lib/meta/typelist.hpp" ////////////////TODO include these??
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//#include "lib/meta/function.hpp"
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#include "lib/meta/function-closure.hpp"
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//#include "lib/meta/function-erasure.hpp"
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//#include "lib/meta/tuple.hpp"
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#include "proc/control/command-signature.hpp"
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#include "proc/control/command-closure.hpp" ////////TODO really??
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#include "lib/util.hpp"
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//#include <tr1/memory>
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#include <tr1/functional>
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//#include <iostream>
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//#include <string>
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#include "lib/test/test-helper.hpp" /////////////////TODO remove this
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using lib::test::showSizeof;
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using std::cout; //////////////////////////////////TODO remove this
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using std::endl;
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namespace control {
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// using lumiera::Symbol;
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// using std::tr1::shared_ptr;
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// using util::unConst;
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using std::string;
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using lumiera::typelist::func::bindLast;
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// using std::ostream;
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// using std::tr1::function;
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// using lumiera::typelist::FunctionSignature;
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// using lumiera::typelist::Tuple;
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// using lumiera::typelist::BuildTupleAccessor;
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// using lumiera::typelist::TupleApplicator;
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// using lumiera::typelist::FunErasure;
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// using lumiera::typelist::StoreFunction;
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// using lumiera::typelist::NullType;
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/**
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* Binding together state capturing and execution of the undo operation.
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* MementoTie itself is a passive container object with a very specific type,
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* depending on the type of the operation arguments and the type of the memento.
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* It is to be allocated within the ArgumentHolder of the command, thereby wrapping
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* or decorating the undo and capture function, setting up the necessary bindings and
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* closures, allowing them to cooperate behind the scenes to carry out the UNDO functionality.
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* Through a reference to the MementoTie, the UndoMutation functor gets access to the prepared
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* functions, storing them into generic containers (type erasure) for later invocation.
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*
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* More specifically, the \c captureFunction, which is expected to run immediately prior
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* to the actual command operation, returns a \b memento value object (of unspecific type),
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* which needs to be stored within the MementoTie. On UNDO, the undo-operation functor needs
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* to be provided with a reference to this stored memento value through an additional
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* parameter (which by convention is always the last argument of the undo function).
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*
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*/
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template<typename SIG, typename MEM>
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class MementoTie
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{
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typedef typename CommandSignature<SIG,MEM>::CaptureSig SIG_cap;
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typedef typename CommandSignature<SIG,MEM>::UndoOp_Sig SIG_undo;
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/** storage holding the captured state for undo */
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MEM memento_;
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bool isCaptured_;
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function<SIG_undo> undo_;
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function<SIG_cap> capture_;
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void capture (MEM const& mementoVal)
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{
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memento_ = mementoVal;
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isCaptured_ = true;
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}
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public:
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/** creates an execution context tying together the provided functions.
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* Bound copies of these functors may be pulled from the MementoTie,
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* in order to build the closures (with the concrete operation arguments)
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* to be invoked later on command execution.
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*/
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MementoTie (function<SIG_undo> const& undoFunc,
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function<SIG_cap> const& captureFunc)
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: memento_()
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, isCaptured_(false)
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, undo_(undoFunc)
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, capture_(captureFunc)
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{ }
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/** bind the undo function to the internal memento store within this object.
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* @return a functor, which, when invoked with the remaining arguments, will
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* automatically call #getState() to retrieve the current memento value.
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* @note similar to #getState(), the returned functor will throw
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* when the state capturing wasn't yet invoked
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*/
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function<SIG>
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tieUndoFunc()
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{
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using std::tr1::bind;
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return bindLast( undo_
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, bind (&MementoTie::getState, this)
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);
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}
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/** bind the capturing function to the internal memento store within this object.
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* @return a functor, which on invocation will automatically store the return value
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* of the capturing function (= the current memento value) into the field
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* #memento_ within this object
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*/
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function<SIG>
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tieCaptureFunc()
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{
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using std::tr1::placeholders::_1;
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function<void(MEM)> doCaptureMemento = bind (&MementoTie::capture, this, _1);
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return chained(capture_, doCaptureMemento);
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}
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/** get the currently captured memento state value
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* @throw when the capturing function wasn't yet invoked
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*/
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MEM&
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getState ()
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{
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if (!isCaptured_)
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throw lumiera::error::State ("need to invoke memento state capturing beforehand",
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LUMIERA_ERROR_MISSING_MEMENTO);
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return memento_;
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}
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};
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} // namespace control
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#endif
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