LUMIERA.clone/tests/core/proc/asset/create-asset-test.cpp
Ichthyostega 24b3bec4be Doxygen: prepare all unit tests for inclusion in the documentation
Doxygen will only process files with a @file documentation comment.
Up to now, none of our test code has such a comment, preventing the
cross-links to unit tests from working.

This is unfortunate, since unit tests, and even the code comments there,
can be considered as the most useful form of technical documentation.
Thus I'll start an initiative to fill in those missing comments automatically
2017-02-22 01:54:20 +01:00

214 lines
7.8 KiB
C++

/*
CreateAsset(Test) - constructing and registering Assets
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file create-asset-test.cpp
** unit test §§TODO§§
*/
#include "include/logging.h"
#include "lib/test/run.hpp"
#include "lib/util.hpp"
#include "proc/assetmanager.hpp"
#include "proc/asset/media.hpp"
#include "proc/asset/proc.hpp"
#include "proc/asset/asset-diagnostics.hpp"
#include "backend/media-access-mock.hpp"
#include "lib/test/depend-4test.hpp"
using lib::test::Depend4Test;
using util::isnil;
using std::string;
namespace proc {
namespace asset{
namespace test {
/*******************************************************************//**
* @test creating new Assets and registering them with the AssetManager.
* @see proc_interface::AssetManager#reg
*/
class CreateAsset_test : public Test
{
virtual void run(Arg arg)
{
Depend4Test<backend::test::MediaAccessMock> within_this_scope;
createMedia();
factoryVariants();
if (!isnil (arg))
dumpAssetManager();
TRACE (asset_mem, "leaving CreateAsset_test::run()");
}
////////////////////////////////////TICKET #589
typedef lib::P<Media> PM; /////TODO: transition to P<>
/** @test Creating and automatically registering Asset instances.
* Re-Retrieving the newly created objects from AssetManager.
* Checking AssetManager access functions, esp. getting
* different kinds of Assets by ID, querying with the
* wrong Category and querying unknown IDs.
*/
void createMedia()
{
Category cat(VIDEO,"bin1");
Asset::Ident key("test-1", cat, "ichthyo", 5);
PM mm1 = asset::Media::create(key,"testfile.mov");
PM mm2 = asset::Media::create("test-1.mov", cat);
PM mm3 = asset::Media::create("test-2.mov", VIDEO);
// Assets have been registered and can be retrieved by ID
AssetManager& aMang = AssetManager::instance();
PM registered; /////TODO: transition to P<>
registered = aMang.getAsset (mm1->getID());
CHECK (registered == mm1);
registered = aMang.getAsset (mm2->getID());
CHECK (registered == mm2);
registered = aMang.getAsset (mm3->getID());
CHECK (registered == mm3);
registered = aMang.getAsset (mm1->getID());
CHECK (registered != mm2);
/*
* TODO: switch back to original version
* once the transition to P<XX> is done...
*
CHECK (aMang.getAsset (mm1->getID()) == mm1);
CHECK (aMang.getAsset (mm2->getID()) == mm2);
CHECK (aMang.getAsset (mm3->getID()) == mm3);
CHECK (aMang.getAsset (mm1->getID()) != mm2);
*/
PAsset aa1 = aMang.getAsset (ID<Asset>(mm1->getID())); // note we get an Asset ref
CHECK (aa1 == mm1);
PM mX1 = aMang.getAsset (mm1->getID()); // ..and now we get a Media ref
CHECK (mX1 == mm1);
CHECK (mX1 == aa1);
CHECK (aMang.known (mm1->getID()));
CHECK (aMang.known (mm2->getID()));
CHECK (aMang.known (mm3->getID()));
CHECK ( !aMang.known (mm3->getID(), Category(AUDIO))); // not found within AUDIO-Category
try
{ // can't be found if specifying wrong Asset kind....
aMang.getAsset (ID<asset::Proc>(mm1->getID()));
NOTREACHED();
}
catch (lumiera::error::Invalid& xxx) {CHECK (xxx.getID()==LUMIERA_ERROR_WRONG_ASSET_KIND);}
try
{ // try accessing nonexistent ID
aMang.getAsset (ID<Asset> (1234567890));
NOTREACHED();
}
catch (lumiera::error::Invalid& xxx) {CHECK (xxx.getID()==LUMIERA_ERROR_UNKNOWN_ASSET_ID);}
lumiera_error (); // reset errorflag
// checking the Ident-Fields
CHECK (mm1->ident.name == "test-1");
CHECK (mm2->ident.name == "test-1");
CHECK (mm3->ident.name == "test-2");
CHECK (cat == Category (VIDEO,"bin1"));
CHECK (mm1->ident.category == Category (VIDEO,"bin1"));
CHECK (mm2->ident.category == Category (VIDEO,"bin1"));
CHECK (mm3->ident.category == Category (VIDEO ));
CHECK (mm1->ident.org == "ichthyo");
CHECK (mm2->ident.org == "lumi");
CHECK (mm3->ident.org == "lumi");
CHECK (mm1->ident.version == 5);
CHECK (mm2->ident.version == 1);
CHECK (mm3->ident.version == 1);
CHECK (mm1->getFilename() == "testfile.mov");
CHECK (mm2->getFilename() == "test-1.mov");
CHECK (mm3->getFilename() == "test-2.mov");
TRACE (asset_mem, "leaving test method scope");
}
/** @test different variants of calling the MediaFactory,
* with focus on the behaviour of the basic Asset
* creation machinery. Covers filling out Asset's
* datafields, amending missing pieces of information.
*/
void factoryVariants()
{
PM candi;
Asset::Ident key1("test-1", Category(AUDIO), "ichthyo", 5);
candi = asset::Media::create(key1);
CHECK ( checkProperties (candi, key1, ""));
candi = asset::Media::create(key1, string("test-1.wav"));
CHECK ( checkProperties (candi, key1, "test-1.wav"));
Asset::Ident key2("", Category(AUDIO), "ichthyo", 5);
candi = asset::Media::create(key2, string("test-2.wav"));
CHECK ( checkProperties (candi, key2, "test-2.wav"));
CHECK (key2.name == "test-2"); // name filled in automatically
candi = asset::Media::create(string("test-3.wav"), Category(AUDIO));
CHECK ( checkProperties (candi, Asset::Ident("test-3", Category(AUDIO), "lumi", 1)
, "test-3.wav"));
candi = asset::Media::create("some/path/test-4.wav", Category(AUDIO));
CHECK ( checkProperties (candi, Asset::Ident("test-4", Category(AUDIO), "lumi", 1)
, "some/path/test-4.wav"));
candi = asset::Media::create("", Category(AUDIO,"sub/bin"));
CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO,"sub/bin"), "lumi", 1)
, ""));
candi = asset::Media::create("", AUDIO);
CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO), "lumi", 1)
, ""));
}
bool checkProperties (PM object, Asset::Ident identity, string filename)
{
return identity == object->ident
&& filename == object->getFilename();
}
};
/** Register this test class... */
LAUNCHER (CreateAsset_test, "unit asset");
}}} // namespace proc::asset::test