using the struct-scheme.hpp and the requirements for EntryID as a guideline. The goal is to move EntryID over into the support lib, which means we need to get rid of all direct proc::asset dependencies. Thus, these generic ID functions shall form a baseline implementation, while asset::Struct may provide the previously used implementation through specialisation -- so the behaviour of EntryID will not change for the structural assets, but we'll get a more sane and readable default implementation for all other types.
190 lines
5.4 KiB
C++
190 lines
5.4 KiB
C++
/*
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TYPED-COUNTER.hpp - maintain a set of type based contexts
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file typed-counter.hpp
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** Creating series of type-based contexts.
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** The idea is to get a "slot" for any given type, so we can build
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** tables or families of implementations based on these types. Each of
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** those "slots" can be addressed by a distinct (compile time) type, but
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** at the same time holds a numeric ID (runtime assigned on demand). This
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** setup allows to bridge between metaprogramming and (runtime) dispatcher tables.
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**
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** Each such series of type-id-slots is associated to a distinct usage context.
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** Those usage contexts are discerned by the template parameter \c CX. Each of
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** these usage contexts uses a separate numbering scheme on his own, i.e. every
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** new type encountered at runtime gets the next higher ID number (slot).
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** @warning the actual ID numbers depend on the sequence of first encountering
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** a given type. If this sequence isn't reproducible between runs, then
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** also the generated type-IDs aren't reproducible. Thus its advisable
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** \em not to rely on any specific numeric value here, but always just
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** access the service through the type slots.
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** @note Locking is based on a class lock per usage context, but a lock needs
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** only be acquired to allocate a new ID number (double checked locking).
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** Thus lock contention is considered not to be a problem, yet we need
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** actually to verify this by real measurements (as of 2011)
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** @todo 2010 ... this is the first, preliminary version of a facility,
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** which is expected to get quite important for custom allocation management.
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**
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** @see typed-counter-test.cpp
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** @see TypedAllocationManager
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** @see AllocationCluster (custom allocation scheme using a similar idea inline)
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**
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*/
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#ifndef LIB_TYPED_COUNTER_H
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#define LIB_TYPED_COUNTER_H
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#include "lib/error.hpp"
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#include "lib/sync-classlock.hpp"
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#include <vector>
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namespace lib {
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typedef size_t IxID; //////////////////////TICKET #863
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using std::vector;
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/**
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* Provide type-IDs for a specific context.
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* This facility allows to access a numeric ID for each
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* given distinct type. Type-IDs may be used e.g. for
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* dispatcher tables or for custom allocators.
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* The type-IDs generated here are not completely global though.
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* Rather, they are tied to a specific type context, e.g. a class
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* implementing a custom allocator. These typed contexts are
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* considered to be orthogonal and independent of each other.
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*/
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template<class CX>
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class TypedContext
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{
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static IxID lastGeneratedTypeID;
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public:
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static IxID
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newTypeID (IxID& typeID)
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{
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ClassLock<TypedContext> synchronised;
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if (!typeID)
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typeID = ++lastGeneratedTypeID;
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return typeID;
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}
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/** type-ID */
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template<typename TY>
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class ID
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{
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static IxID typeID;
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public:
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static IxID
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get()
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{
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if (typeID)
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return typeID;
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else
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return newTypeID(typeID);
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}
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};
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};
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/** storage for the type-ID generation mechanism */
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template<class CX>
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IxID TypedContext<CX>::lastGeneratedTypeID (0);
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/** table holding all the generated type-IDs */
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template<class CX>
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template<typename TY>
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IxID TypedContext<CX>::ID<TY>::typeID (0);
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/**
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* Helper providing a set of counters, each tied to a specific type.
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*/
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class TypedCounter
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: public Sync<>
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{
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mutable vector<long> counters_;
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template<typename TY>
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IxID
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slot() const
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{
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IxID typeID = TypedContext<TypedCounter>::ID<TY>::get();
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if (size() < typeID)
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counters_.resize (typeID);
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ENSURE (counters_.capacity() >= typeID);
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return (typeID - 1);
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}
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public:
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TypedCounter()
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{
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counters_.reserve(5); // pre-allocated 5 slots
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}
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template<class X>
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long
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get() const
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{
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Lock sync(this);
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return counters_[slot<X>()];
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}
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template<class X>
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long
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inc()
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{
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Lock sync(this);
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return ++counters_[slot<X>()];
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}
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template<class X>
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long
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dec()
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{
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Lock sync(this);
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return --counters_[slot<X>()];
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}
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/* == diagnostics == */
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size_t size() const { return counters_.size(); }
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bool empty() const { return counters_.empty();}
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};
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} // namespace lib
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#endif
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